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Posted

What wondering how to pull off the multi texturing of a block.

Can't seem to find any tutorials on it that work so thought I would ask for help here.

 

Edit to show what I have here you go.

 

@SideOnly(Side.CLIENT)

private IIcon iconT, iconF;

 

@SideOnly(Side.CLIENT)

public void registerIcons(IIconRegister par1){

iconT = par1.registerIcon(References.MODID + ":GemGen.png");

iconF = par1.registerIcon(References.MODID + ":GemGenTop.png");

}

 

@SideOnly(Side.CLIENT)

public IIcon getIcon(int i, int meta){

if(i==1) return iconT ;

else return iconF;

}

  • Author

let me guess it should be "registerBlockIcons" instead?

 

sorry about this, just have no access to the MC files so I can't learn from that code so stuck asking for help more often than what I want to.

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