Posted May 23, 201411 yr What wondering how to pull off the multi texturing of a block. Can't seem to find any tutorials on it that work so thought I would ask for help here. Edit to show what I have here you go. @SideOnly(Side.CLIENT) private IIcon iconT, iconF; @SideOnly(Side.CLIENT) public void registerIcons(IIconRegister par1){ iconT = par1.registerIcon(References.MODID + ":GemGen.png"); iconF = par1.registerIcon(References.MODID + ":GemGenTop.png"); } @SideOnly(Side.CLIENT) public IIcon getIcon(int i, int meta){ if(i==1) return iconT ; else return iconF; }
May 23, 201411 yr Author let me guess it should be "registerBlockIcons" instead? sorry about this, just have no access to the MC files so I can't learn from that code so stuck asking for help more often than what I want to.
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