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[1.6.4] Custom particle effect onItemUse


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Explain in text or images what you want.

ok, i want to spawn custom direction moving colored particles by onItemUse or when i throwing my item.

if i use code

    public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World world, int x, int y, int z, int par7, float par8, float par9, float par10)
    	for (int i=0; i<4; i++){
	float mx = 0;
	float my = 1;
	float mz = 0;

	Minecraft.getMinecraft().effectRenderer.addEffect(new FX1(world,x,y+1,z,mx,my,mz));

        return true;

i don't see any particles and game  crashes after 4-10 uses.

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Like any other method. MyMod.proxy.whatever()

Seriously, this is basic java.

I mean, if i put this code in my proxy class, i will get many compiller errors. E.g. "world" will be undeclarated variable, e.t.c. What to do?



Now i comment this line in my FX1.class:

	//this.particleIcon = ItemFramework.sparkIcon;

and all working fine without editing my ClientProxy class. Now i can see spawned particles. But they are has square shape. How to bind custom texture for particle?

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