Posted May 25, 201411 yr So I've created a mob which uses a custom model, but the model is similar enough to the default ModelBiped that the default armour models should fit on it. However, when I use this.setCurrentItemOrArmor(3, new ItemStack(Items.iron_chestplate)); to try and add an iron chestplate to the mob (as I have done with my other custom mob which uses the biped model), it does nothing. I'm also trying to add a weapon to the mob (this seems like it should be easier), yet I can't get that to display either. However, the mob does sometimes drop the weapon when it dies. Is there some method I need to create to add armour or weapons to a custom model?
May 25, 201411 yr Author I'm just focusing on getting the weapon to render right now. Tried using the renderEquippedItems() method from RenderBiped with no luck.
May 25, 201411 yr Author After some excessive googling, it appears I have to write a custom item rendering method for the weapon. Does anyone have any pointers about this and/or a better way of getting the mob to hold the weapon?
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