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Custom Crafting Table


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Hello, I am making a block that is identical in  many ways to a crafting table but with extra recipes.

Therefore I am using some of the crafting table parts to create my own custom one.

However, when I use it, nothing appears, it just spits out my debug messages saying it has been clicked, it has opened and a GUI is being shown to the client and a container to the server.


I expect it to open a crafting GUI and allow me to craft things and when you change any slot it outputs "Change!" but it just carries on.



public class GuiHandler implements IGuiHandler {
public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
	if (id == 0) {
	        log.info("Load Server");
		return new ContainerCrafting(player.inventory, world, x, y, z);
	return null;

public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
        if (id == 0) {
          	log.info("Load Client");
        	return new GuiCrafting(player.inventory, world, x, y, z);
        return null;


Main Class

NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler());



public class GuiCrafting extends GuiCrafting{

public GuiCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) {
	super(par1InventoryPlayer, par2World, par3, par4, par5);
	log.info("Loaded GUI!");




public class ContainerCrafting extends ContainerWorkbench{
private World worldObj;
public ContainerCrafting(InventoryPlayer inventory, World world, int x, int y, int z) {
	super(inventory, world, x, y, z);
	worldObj = world;
	log.info("Loaded Server Container!");

        public void onCraftMatrixChanged(IInventory par1IInventory)
                this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.worldObj));


Output (When block clicked)

    Load Server


    Loaded Server Container!

    Load Client

    Loaded GUI!

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