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If you wanna just have these mods run in dev environment, place them into 'mods' folder. It's usually created at the project root. Look where 'saves' subfolder is created. Basically, devel Forge repeats most part of standard profile structure.

If you wanna debug and code against several mods, it gets a bit more complicated.

First, you'll need mod sources, of course.

Next , you'll need to add these sources, including mod's assets, to the project.

For ordinary mod, that should be enough.

For coremod, you'll need to place stub loader jar into mods folder. Try check JAR file of the mod you're interested, extract METADATA folder from there and then re-pack it, so the new archive would look like old one, but contain only Java metadata. This JAR is required for Forge to recognize coremod and load it properly.

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