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Posted

Is there a method or any way to store the information in a config file into an array list? My mod is going to randomly give the player a random item which he will list in the config in the form: item.ingotIron

 

Here is how the config will look:

 

item.ingotIron

item.ingotGold

item.diamond

 

etc

 

Basically I want to be able to load those into an array list, and the rest has already been taken care of. Is it possible to do this using config files? Thanks in advance :)

Posted

What are you going to do with that string once you get it into your Array?

 

How are you going to take that and translate it into an item?

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

What are you going to do with that string once you get it into your Array?

 

How are you going to take that and translate it into an item?

 

I will be using an arraylist, not an array if I can.

Posted

What larsgerrits said.  Someone out there might know a method, but I haven't found one yet that works.  If you don't have one, you will need to look at a different method.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Hmm Im testing it right now to see if it works. Ill post back as soon as I know more. I have considered an alternate method, but it is a lot more complex and frankly not worth the extra effort.

Posted

What larsgerrits said.  Someone out there might know a method, but I haven't found one yet that works.  If you don't have one, you will need to look at a different method.

 

Delpi, the whole point of moving away from ID numbering is that you can now look up registered items, entities, etc. by name String.  Like GoToLink says there is a registry method getObjectByName().

 

Basically the ItemRegistry, BlockRegistry, are FMLControlledNamespacedRegistry class which has the set and get object methods.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

Hopefully he has better luck.  I tried using this for blocks and couldn't get it to work.  No matter how I put in the name, it wouldn't get the block.  Eventually I resorted to ID's again. 

Long time Bukkit & Forge Programmer

Happy to try and help

Posted
I tried using this for blocks and couldn't get it to work.  No matter how I put in the name, it wouldn't get the block.

 

I'll have to look at this sometime. But I usually debug it by turning it around and instead of looking for a key I hope is there, instead try reading through the map and output all the keys that are there.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

GameData.itemRegistry.getObjectByName(String)

 

I seem to be getting an error with the itemRegistry; Here is the error: itemRegistry cannot be resolved or is not a field

 

Any idea what could be causing this?

Posted

Hopefully, Jabelar or someone else can help you.  I've tried it and gotten a long range of errors.

 

I did a pretty robust error log grabbing the name out of blocks I clicked on, then automatically tried about 10 variations to regrab the block from that name.  Nada.

 

I'm assuming the same issue with items.

 

I'm all ears, cause this would be far easier than the bs required to work in ID's now.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

At this point im willing to try anything. Also I am doing this in 1.6.4, sorry I didnt clarify earlier, butI mostly work on the code late at night and it kept slipping my mind.

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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); 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} this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); 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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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