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Posted

Extend Item.

Item#setCreativeTab(CreativeTabs);

Write spawning code inside Item#onItemUse(foo).

Eventually use texture from vanilla spawn egg to make it look the same.

Posted

GoToLink, I think he is also asking how to create the custom creative tab itself.

 

To do that there are lots of tutorials out there (see http://lmgtfy.com/?q=minecraft+forge+custom+creative+tab).

 

Off the top of my head you have to instantiate a new CreativeTab which has the icon you want, do the stuff GoToLink mentioned to associate your items to the tab, and update the .lang file to give your tab a localized name.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

Could people please that have made mobs try and give me some advice and not just "make a new creative tab"... THAT'S NOT HOW SIMPLE IT IS... I make tutorials for f... sake, I make models, code, textures and much advanced stuff it's not as simple as creating a new creative tab because guess what I'm not a retard, I've been modding for over 2 years for christ sake just not with mobs.

as it uses a entity list to spawn stuff so I'm trying to find a easy way to select only my mobs to add to a new creativetab., sorry if I was a bit mean ;/

If I helped please press the Thank You button.

Posted

Easy way:

1. Create custom egg Item with subtypes for all your entities.

2. Create custom tab.

3. Add custom spawn eggs to that custom tab.

 

Forget about using the vanilla spawn eggs - the EntityList system was apparently never intended to accommodate modded entities, which is a real shame, imo, and should be fixed so we can use the vanilla eggs, summon command, etc.

 

Of course, you can still use it if you really want, in which case you need to get the IDs, and if you have been modding for two years, I find it hard to believe that you don't already know how to get your custom global entity IDs from the EntityList (which is actually a bunch of Maps).

Posted

Easy way:

1. Create custom egg Item with subtypes for all your entities.

2. Create custom tab.

3. Add custom spawn eggs to that custom tab.

 

Forget about using the vanilla spawn eggs - the EntityList system was apparently never intended to accommodate modded entities, which is a real shame, imo, and should be fixed so we can use the vanilla eggs, summon command, etc.

 

Of course, you can still use it if you really want, in which case you need to get the IDs, and if you have been modding for two years, I find it hard to believe that you don't already know how to get your custom global entity IDs from the EntityList (which is actually a bunch of Maps).

Well I kinda havent been actively modding over 2 years, I've been kinda on and off in periods like mod for a while then quit then mod again for a while, I just havent been making mobs and releasing mods more kinda been making stuff for myself so I can have a better experience(someone make a movie 'Mean modders') ;) anyway thanks a lot ;)

If I helped please press the Thank You button.

Posted

Could people please that have made mobs try and give me some advice and not just "make a new creative tab"... THAT'S NOT HOW SIMPLE IT IS... I make tutorials for f... sake, I make models, code, textures and much advanced stuff it's not as simple as creating a new creative tab because guess what I'm not a retard, I've been modding for over 2 years for christ sake just not with mobs.

as it uses a entity list to spawn stuff so I'm trying to find a easy way to select only my mobs to add to a new creativetab., sorry if I was a bit mean ;/

 

Umm, we linked you to several tutorials.  You obviously didn't even Google for tutorials since you get dozens of hits if you did.  Plus in this case it really is pretty much as simple as we said.  You make a creative tab just like you'd make an instance of any class in Java.  A single line:

 

public static CreativeTabs tabCustom = new CreativeTabs("tabName") ;

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); 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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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