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[1.6.4] Setting Player Inventory Slot Contents on Server Side


Abastro

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I am working on the player inventory on the server side,

and i found that it has to be synced with client before use.

So I tried the following:

 

inventoryContainer.inventoryItemStacks

.set(i + 9, inventory.getStackInSlot(i));

inventory.setInventorySlotContents(func(i), stack);

inventoryContainer.detectandSendChanges();

 

But when i opened the Enchanting Table and Shift-clicked the specific item,

the item is copied, and when i clicked the item again, it just disappears.

Anyone knows why these happens?

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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Only manipulate things on the server side.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Only manipulate things on the server side.

I was already manipulating things only on the server side,

but the problem is the most part of the player inventory is controlled from the client side in the minecraft.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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You don't need to manipulate the container. Just use the methods in InventoryPlayer.

I already tried that, and had duplication issues which might be related with the syncing.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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