Posted June 1, 201411 yr Heyho Guys! I wanted to create a new potion effect, so I googled and found these two tutorials: http://www.minecraftforge.net/wiki/Potion_Tutorial and http://www.minecraftforum.net/topic/1682889-forge-creating-custom-potion-effects/. Both of them use reflection to get more space in the potions list to place the potion object there. I'm wondering if it wouldn't be better to use ExtendedEntityProperties because they can't interfer between different mods. If you do it with reflection and another mod also does, you'll get problems if you use the same ID (-> Item/Block ID Problems in 1.6.2 and before ). What is in your opinion the better way? Or is there a special Forge Method to add new Potions? Thanks in advance! PS: You can't add a new Icon to the potion via reflection, right? http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
June 1, 201411 yr See https://github.com/Glitchfiend/BiomesOPlenty/tree/master/src/main/java/biomesoplenty/common/potions
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