Posted June 2, 201411 yr Hi, I am making a variety of different tools, and with the .addToolMaterial(String name, int harvestLevel, int maxUses, float efficiency, float damage, int enchantability) I was a bit unsure about the damage float, is the damage for a sword, pickaxe, axe? I don't know what tool it is for. Thanks
June 2, 201411 yr @param (for custom tool material) name - you can put whatever you want. harvestLevel - what type of ore it can harvest, higher for better tools. maxUses - the maximum uses before a tool of that tool material breaks. efficiency - how fast a "pickaxe" breaks a block. damage - how much damage the "sword" does. enchantability - how good the enchantment of that tool. The "damage" float [in hearts] is called by the super of ItemSword. It calls that and puts the damage into the hash-multimap (might be complicated so ignore).
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.