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Posted

I am new to modding and the Java programing language. I have come from scripting with Javascript and PHP.

 

I have my Item

 

package com.nawm.butchery.items;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

import com.nawm.butchery.Butchery;

public class ItemCleaver extends Item {

public ItemCleaver() {
	super();
	setUnlocalizedName("Cleaver");
	setTextureName(Butchery.MODID + ":" + getUnlocalizedName().substring(5));
	setCreativeTab(CreativeTabs.tabTools);
	setNoRepair();
	setMaxStackSize(1);
	setMaxDamage(200);
}

}

 

and my Recipe it is used in

 

GameRegistry.addRecipe(new ItemStack(ModItems.RawBacon, 4), new Object[]{
		"XY",
		'X', Items.porkchop, 'Y', new ItemStack(ModItems.Cleaver, 1, -1)
	});

 

 

I want my Cleaver Item to return to player with durability damage. Like the SAW from microblocks.

  • Author

Thanks that worked, but I cannot use the new Cleaver which has durability damage to be used in the same recipe again.

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