Jump to content

Recommended Posts

Posted

I'm sure I'm doing something wrong that is very obvious but I can't see it. 

 

I put a print command on both sides of my GUIHandler and when I tell the server to open the GUI, its not communicating with the client.

 

I can of course force the client side to open, but then they don't talk and wierd stuff happens.

 

 

GUIHandler  (#3 is the one of interest)

 

 

public class MyGuiHandler implements IGuiHandler {

public MyGuiHandler() {

}

    @Override
    public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
    	//System.out.println("Tried GUI server for " + ID);
    	
        // Get Tile Entity
        PortalMulti_Tile npc_spawner_tile = (PortalMulti_Tile) world.getTileEntity(x, y, z);

        // determine case if exists
        if (npc_spawner_tile != null) {
        	
            switch (ID) {
            
                case 1:
                	
                    break;
                    
                case 2:
                	
                	break;
                	                	
                case 3:
                	
                	return new MyContainer(player);
                    
            }
            
        }

        // Default
        return null;
        
    }

    @Override
    public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
    	//System.out.println("Tried GUI client for " + ID);
    	
        // determine case
        switch (ID) {
        
            case 1:
                return new Overworld_GUI(player, world, x, y, z);
             
            case 2:
            	return new Protection_Admin_GUI(player, world, x, y, z);
            	
            case 3:
            	return new MyInventory(new MyContainer(player));
            	
        }

        // Default
        return null;
        
    }
    
}

 

 

 

 

Main class - well the relevant parts

 

 


@Mod(modid = Dimension_Multiplyer.modid, name = Dimension_Multiplyer.name, version = Dimension_Multiplyer.version)

public class Dimension_Multiplyer {

    // Setup Mod Details
    public static final String modid = "dimension_multiplyer";
    public static final String name = "Dimension Multiplyer";
    public static final String version = "1.2";
    public static final String pre_path = "clandoolittle.dimension_multiplyer";

    // Setup Intance
    @Instance(modid)
    public static Dimension_Multiplyer instance;


@EventHandler
    public void Init(FMLInitializationEvent event) {


myguihandler = new MyGuiHandler();
        NetworkRegistry.INSTANCE.registerGuiHandler(this, myguihandler);

}


 

 

 

 

Called on serverside to open the GUI

 

 


player.openGui(instance, guiID, player.worldObj, (int) Math.floor(player.posX), (int) Math.floor(player.posY), (int) Math.floor(player.posZ));

 

 

 

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

I probably didn't explain enough

 

I am sending a packet to the server with a keybinder.

 

It works, I'm tracking it with a print.

 

It causes the serversideGUI call to happen (the systemprint shows it), but the client one never happens.

 

I'm not sure about your null comment.  That only happens if there isn't a ID specified, and in this case I specified 3.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Well crud, it is getting to null.

 

added another print statement.

 

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Thanks, it was the line

 

if (npc_spawner_tile != null) {

 

 

Forgot to remove that when i copied it out of another spot.

Long time Bukkit & Forge Programmer

Happy to try and help

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Yep I did upgrade just because it showed me a new version available.  I'll redownload the mod list and make sure anything works.  Thanks!
    • The latest log was taken down by pastebin for some reason. Did you try removing the mods you added? The mods you updated, was there a specific reason you updated, or just because? It's possible the updates introduced incompatibilitie, or even need a newer build of forge. If you didn't need the updates for a specific reason, you could also try downgrading those mods.
    • Please read the FAQ, and post logs as described there. https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/
    • I am using forge 1.20.1 (version 47.3.0). My pc has an RTX 4080 super and an i9 14900 KF, I am on the latest Nvidia graphics driver, latest windows 10 software, I have java 23, forge 1.12.2 works and so does all vanilla versions but for some reason no version of forge 1.20.1 works and instead the game just crashes with the error code "-1." I have no mods in my mods fodler, I have deleted my options.txt and forge.cfg files in case my settings were causing a crash and have tried removing my forge version from the installations folder and reinstalling but no matter what I still crash with the same code and my log doesn't tell me anything: 18:34:53.924 game 2025-02-06 18:34:53,914 main WARN Advanced terminal features are not available in this environment 18:34:54.023 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, mrmirchi, --version, 1.20.1-forge-47.3.0, --gameDir, C:\Users\aryam\AppData\Roaming\.minecraft, --assetsDir, C:\Users\aryam\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 2db00ea8d678420a8956109a85d90e9d, --accessToken, ????????, --clientId, ZWI3NThkNzMtNmNlZS00MGI5LTgyZTgtYmZkNzcwMTM5MGMx, --xuid, 2535436222989555, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\aryam\AppData\Roaming\.minecraft\quickPlay\java\1738838092785.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.0, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] 18:34:54.027 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 18:34:54.132 game [18:34:54] [main/INFO] [ne.mi.fm.lo.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow 18:34:54.191 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 18:34:54.303 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Requested GL version 4.6 got version 4.6 18:34:54.367 monitor Process Monitor Process crashed with exit code -1     screenshot of log: https://drive.google.com/file/d/1WdkH88H865XErvmIqAKjlg7yrmj8EYy7/view?usp=sharing
    • I am currently working on a big mod, but I'm having trouble with my tabs, I want to find a way to add tabs inside tabs, like how in mrcrayfishes furniture mod, his furniture tab has multiple other sub tabs to them, so i know it is possible but i just don't know how it is possible, any help would be appreciated, thanks
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.