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ItemFood.java


Sarmachus

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Hello all,

          I done goofed.  I was trying to create my own custom food, and the course that I was learning eclipse from didn't give me all the code that i wanted for my food.  I wanted to create a kind of soup, and have it give you the bowl back.  I decided to take a look in the source code and after getting my food to act like mushroom soup, I decided that i wanted to add some potion effects and shorten the consumption of the food.  I didn't know exactly everything that i was doing, and accidentally altered some of the source code.  :P  yup.  big mistake.  I opened Minecraft to see if things were running smoothly, and i accidentally made it so that you can never finish eating your food.  I am modding in 1.6.4, and the tab i messed with was FoodItem.java.  Can someone post a rely with what the source code should look like, or do I have to post what FoodItem.java now looks like for me?  Thanks for your help...  :-\

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ItemFood:

 

package net.minecraft.item;

 

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.potion.PotionEffect;

import net.minecraft.world.World;

 

public class ItemFood extends Item

{

    /** Number of ticks to run while 'EnumAction'ing until result. */

    public final int itemUseDuration;

 

    /** The amount this food item heals the player. */

    private final int healAmount;

    private final float saturationModifier;

 

    /** Whether wolves like this food (true for raw and cooked porkchop). */

    private final boolean isWolfsFavoriteMeat;

 

    /**

    * If this field is true, the food can be consumed even if the player don't need to eat.

    */

    private boolean alwaysEdible;

 

    /**

    * represents the potion effect that will occurr upon eating this food. Set by setPotionEffect

    */

    private int potionId;

 

    /** set by setPotionEffect */

    private int potionDuration;

 

    /** set by setPotionEffect */

    private int potionAmplifier;

 

    /** probably of the set potion effect occurring */

    private float potionEffectProbability;

 

    public ItemFood(int par1, int par2, float par3, boolean par4)

    {

        super(par1);

        this.itemUseDuration = 32;

        this.healAmount = par2;

        this.isWolfsFavoriteMeat = par4;

        this.saturationModifier = par3;

        this.setCreativeTab(CreativeTabs.tabFood);

    }

 

    public ItemFood(int par1, int par2, boolean par3)

    {

        this(par1, par2, 0.6F, par3);

    }

 

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        --par1ItemStack.stackSize;

        par3EntityPlayer.getFoodStats().addStats(this);

        par2World.playSoundAtEntity(par3EntityPlayer, "random.burp", 0.5F, par2World.rand.nextFloat() * 0.1F + 0.9F);

        this.onFoodEaten(par1ItemStack, par2World, par3EntityPlayer);

        return par1ItemStack;

    }

 

    protected void onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        if (!par2World.isRemote && this.potionId > 0 && par2World.rand.nextFloat() < this.potionEffectProbability)

        {

            par3EntityPlayer.addPotionEffect(new PotionEffect(this.potionId, this.potionDuration * 20, this.potionAmplifier));

        }

    }

 

    /**

    * How long it takes to use or consume an item

    */

    public int getMaxItemUseDuration(ItemStack par1ItemStack)

    {

        return 32;

    }

 

    /**

    * returns the action that specifies what animation to play when the items is being used

    */

    public EnumAction getItemUseAction(ItemStack par1ItemStack)

    {

        return EnumAction.eat;

    }

 

    /**

    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer

    */

    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        if (par3EntityPlayer.canEat(this.alwaysEdible))

        {

            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));

        }

 

        return par1ItemStack;

    }

 

    public int getHealAmount()

    {

        return this.healAmount;

    }

 

    /**

    * gets the saturationModifier of the ItemFood

    */

    public float getSaturationModifier()

    {

        return this.saturationModifier;

    }

 

    /**

    * Whether wolves like this food (true for raw and cooked porkchop).

    */

    public boolean isWolfsFavoriteMeat()

    {

        return this.isWolfsFavoriteMeat;

    }

 

    /**

    * sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier,

    * float probability of effect happening

    */

    public ItemFood setPotionEffect(int par1, int par2, int par3, float par4)

    {

        this.potionId = par1;

        this.potionDuration = par2;

        this.potionAmplifier = par3;

        this.potionEffectProbability = par4;

        return this;

    }

 

    /**

    * Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat.

    */

    public ItemFood setAlwaysEdible()

    {

        this.alwaysEdible = true;

        return this;

    }

}

 

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Where did you get this from?  I tried to open up a 1.7.9 version with eclipse, and i got a mess like this:

 

PK∏zéDMETA-INF/MANIFEST.MF§Ω…í£J∂.</≥Ûgé›B‚ò˝!D+ÅÄI}˜<˝UÊUGÏrÌ?"Ô 232¬Â‡æ|≠Ô[ùãNôÑA◊ˇ#hª§*ˇÁø—"ˇı—I ˇCÁN◊˝œóAˇœ")Øu¬˛ü^ûeˇœüø_ˇ¯ØHN¸œªMÛ˙¡Î∑ˇÎ˜Ö˛&â^ü˘?ˇ›´C/è5Ê%deT3tsÖ∫fU˝o£€8:wΩ°\ŒbdØÌeõ.\‡âUw⁄˚Ë≈6"¬3˜v–‹æ*ñvvJZüáß˙6ÿ‡hî£ëÖπUᢋó”\VÜ√É⁄JŸ€ËhñÁ›»≥É Ä5{¨Ñd

(this is just the beginning)  Are code files downloadable?

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