Jump to content

ItemFood.java


Sarmachus

Recommended Posts

Hello all,

          I done goofed.  I was trying to create my own custom food, and the course that I was learning eclipse from didn't give me all the code that i wanted for my food.  I wanted to create a kind of soup, and have it give you the bowl back.  I decided to take a look in the source code and after getting my food to act like mushroom soup, I decided that i wanted to add some potion effects and shorten the consumption of the food.  I didn't know exactly everything that i was doing, and accidentally altered some of the source code.  :P  yup.  big mistake.  I opened Minecraft to see if things were running smoothly, and i accidentally made it so that you can never finish eating your food.  I am modding in 1.6.4, and the tab i messed with was FoodItem.java.  Can someone post a rely with what the source code should look like, or do I have to post what FoodItem.java now looks like for me?  Thanks for your help...  :-\

Link to comment
Share on other sites

ItemFood:

 

package net.minecraft.item;

 

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.potion.PotionEffect;

import net.minecraft.world.World;

 

public class ItemFood extends Item

{

    /** Number of ticks to run while 'EnumAction'ing until result. */

    public final int itemUseDuration;

 

    /** The amount this food item heals the player. */

    private final int healAmount;

    private final float saturationModifier;

 

    /** Whether wolves like this food (true for raw and cooked porkchop). */

    private final boolean isWolfsFavoriteMeat;

 

    /**

    * If this field is true, the food can be consumed even if the player don't need to eat.

    */

    private boolean alwaysEdible;

 

    /**

    * represents the potion effect that will occurr upon eating this food. Set by setPotionEffect

    */

    private int potionId;

 

    /** set by setPotionEffect */

    private int potionDuration;

 

    /** set by setPotionEffect */

    private int potionAmplifier;

 

    /** probably of the set potion effect occurring */

    private float potionEffectProbability;

 

    public ItemFood(int par1, int par2, float par3, boolean par4)

    {

        super(par1);

        this.itemUseDuration = 32;

        this.healAmount = par2;

        this.isWolfsFavoriteMeat = par4;

        this.saturationModifier = par3;

        this.setCreativeTab(CreativeTabs.tabFood);

    }

 

    public ItemFood(int par1, int par2, boolean par3)

    {

        this(par1, par2, 0.6F, par3);

    }

 

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        --par1ItemStack.stackSize;

        par3EntityPlayer.getFoodStats().addStats(this);

        par2World.playSoundAtEntity(par3EntityPlayer, "random.burp", 0.5F, par2World.rand.nextFloat() * 0.1F + 0.9F);

        this.onFoodEaten(par1ItemStack, par2World, par3EntityPlayer);

        return par1ItemStack;

    }

 

    protected void onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        if (!par2World.isRemote && this.potionId > 0 && par2World.rand.nextFloat() < this.potionEffectProbability)

        {

            par3EntityPlayer.addPotionEffect(new PotionEffect(this.potionId, this.potionDuration * 20, this.potionAmplifier));

        }

    }

 

    /**

    * How long it takes to use or consume an item

    */

    public int getMaxItemUseDuration(ItemStack par1ItemStack)

    {

        return 32;

    }

 

    /**

    * returns the action that specifies what animation to play when the items is being used

    */

    public EnumAction getItemUseAction(ItemStack par1ItemStack)

    {

        return EnumAction.eat;

    }

 

    /**

    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer

    */

    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        if (par3EntityPlayer.canEat(this.alwaysEdible))

        {

            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));

        }

 

        return par1ItemStack;

    }

 

    public int getHealAmount()

    {

        return this.healAmount;

    }

 

    /**

    * gets the saturationModifier of the ItemFood

    */

    public float getSaturationModifier()

    {

        return this.saturationModifier;

    }

 

    /**

    * Whether wolves like this food (true for raw and cooked porkchop).

    */

    public boolean isWolfsFavoriteMeat()

    {

        return this.isWolfsFavoriteMeat;

    }

 

    /**

    * sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier,

    * float probability of effect happening

    */

    public ItemFood setPotionEffect(int par1, int par2, int par3, float par4)

    {

        this.potionId = par1;

        this.potionDuration = par2;

        this.potionAmplifier = par3;

        this.potionEffectProbability = par4;

        return this;

    }

 

    /**

    * Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat.

    */

    public ItemFood setAlwaysEdible()

    {

        this.alwaysEdible = true;

        return this;

    }

}

 

Link to comment
Share on other sites

Where did you get this from?  I tried to open up a 1.7.9 version with eclipse, and i got a mess like this:

 

PK∏zéDMETA-INF/MANIFEST.MF§Ω…í£J∂.</≥Ûgé›B‚ò˝!D+ÅÄI}˜<˝UÊUGÏrÌ?"Ô 232¬Â‡æ|≠Ô[ùãNôÑA◊ˇ#hª§*ˇÁø—"ˇı—I ˇCÁN◊˝œóAˇœ")Øu¬˛ü^ûeˇœüø_ˇ¯ØHN¸œªMÛ˙¡Î∑ˇÎ˜Ö˛&â^ü˘?ˇ›´C/è5Ê%deT3tsÖ∫fU˝o£€8:wΩ°\ŒbdØÌeõ.\‡âUw⁄˚Ë≈6"¬3˜v–‹æ*ñvvJZüáß˙6ÿ‡hî£ëÖπUᢋó”\VÜ√É⁄JŸ€ËhñÁ›»≥É Ä5{¨Ñd

(this is just the beginning)  Are code files downloadable?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • i actually wanted to post a video and will do so if possible, but, as it is now, it doesn't seem like i can, so i'll describe it.  the issue is: whenever i place water, it doesn't flow properly; it either stays still or, even if it flows, it doesn't go all the way, and it seems to wave up and down. when the water is inside a cave, or generated by a structure or something similar, it flows but keeps spreading itself for no reason. it also happens with lava. i do have some videos of it recorded and wanted to put in here a youtube video, but i don't know whether i can or cannot do it. this one aside, the rendering of things is also weird: i can place blocks normally and without lag, my game actually doesn't lag at all, but blocks are invisible when placed until i get really close to them and when something like a door is interacted with, although it opens, it takes a sec to update, becoming invisible and then going to the open or closed state. i'm playing on 1.20.1 with 200+ mods, with a lot of them being addons for other mods, such as create, apotheosis, jei addons and such. i'm running minecraft on graalvm's java 17 with minimal arg changes, if any, on forge 47.3.0.  since it doesn't crash my game, there's no crash report to post, it's only a minor gameplay thing. i wanted to at least post my modlist, but it seems like the website doesn't allow links?? i was gonna post a pastebin url
    • The server player instance isn't passed to the OnDatapackSyncEvent. It's impossible to sync with the client side using this command. package net.minecraft.server.players; ... public abstract class PlayerList { ... servergamepacketlistenerimpl.send(new ClientboundSetCarriedItemPacket(p_11263_.getInventory().selected)); net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.OnDatapackSyncEvent(this, null)); servergamepacketlistenerimpl.send(new ClientboundUpdateRecipesPacket(this.server.getRecipeManager().getOrderedRecipes())); this.sendPlayerPermissionLevel(p_11263_); previous version passed player correctly   servergamepacketlistenerimpl.send(new ClientboundSetCarriedItemPacket(p_11263_.getInventory().selected)); net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.OnDatapackSyncEvent(this, p_11263_)); servergamepacketlistenerimpl.send(new ClientboundUpdateRecipesPacket(this.server.getRecipeManager().getRecipes()));  
    • Also delete the curios-server.toml file If this is still not working, check the first lines of the crash-report - maybe some more toml files are broken
    • I have tried deleting those files, it didn't work. I also went through all the mods myself and it doesn't work. Now that I deleted the mod "Ars Nouvea" I can now create a single player world, but I still crash when trying to load into my existing world. This is the new crash report https://gist.github.com/Kiwimix/8f2d62a40539aacf1a46f0d80ad9fc4f. This time it says the Curios_Sever.toml . I assume my something is wrong with my files or my world just randomly got corrupted. I am still trying anything I can right now.
    • I have been trying to play an older modpack (Stoneblock 1) but the whenever I try to play the game it instantly crashes with exit code 1.  I have tried adding more ram and changing my jdk version to the one that I used to play the pack originally (~2 years ago) as well as repairing and reinstalling the pack in forge.  This error is occurring for all versions of forge 14.23.5 available in the launcher. ********* Solved: I downloaded the java 8 1.8 jdk and ran using that whereas I had been using 15 and 16.  it appears that my 1.8 instance had removed itself at some point or another.  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.