Posted September 8, 201213 yr I don't known if it's solved yet but as far as I know there is no way to generate ores or structures in the end (or maybe it's possible then please tell me how) Thank you http://i.imgur.com/RvFDhZj.gif[/img]
September 8, 201213 yr Yeah it's possible and really easy. Look at your BaseGen Class (The one that implements the WorldGenerator Interface) public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider c, IChunkProvider d) { switch (world.provider.worldType) { case -1: genNether(world, random, chunkX*16, chunkZ*16); case 0: genSurface(world, random, chunkX*16, chunkZ*16); case 1: genEnd(world, random, chunkX*16, chunkZ*16); //Add this line } } Now create a new method: private void genEnd(World world, Random random, int chunkXpos, int chunkZpos) { for (int gen = 0; gen < 4; gen++) { int b1 = chunkXpos + random.nextInt(16); int b2 = random.nextInt(25); int b3 = chunkZpos + random.nextInt(16); (new EndGenBlocks(EndMod.EndCrystal.blockID, 4)).generate(world, random, b1, b2, b3); } }
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.