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Posted

I'm trying two different ways to render an extra item and both work.  One is replacing playerrender and the other is using the forge event.

 

The problem that i'm having is I can't for the life of me figure out what the body rotation is on the player.

 

Yaw doesn't work, none of the model subparts for the body seem to be populated.

 

Anybody found a solution to the right variable?

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Hi

 

Based on RendererLivingEntity.doRenderLiving, it appears to be

            float f2 = this.interpolateRotation(par1EntityLivingBase.prevRenderYawOffset, par1EntityLivingBase.renderYawOffset, par9);
            float f3 = this.interpolateRotation(par1EntityLivingBase.prevRotationYawHead, par1EntityLivingBase.rotationYawHead, par9);
[..]
            this.rotateCorpse(par1EntityLivingBase, f4, f2, par9);
[..]
            this.renderModel(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);

 

Just a guess, haven't tried it myself.

 

-TGG

 

Posted

Anybody know why rotationYaw refers to the head during this point in time.

 

Maybe I misunderstood, but I though it refereed to the body and rotationYawHead refered to the head.

Long time Bukkit & Forge Programmer

Happy to try and help

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