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I wondering if anyone out there can help me with my predicament, its probably simple code and i'm just being blind. But I am trying to set a ItemStack to he previous item the player was holding before they switch to a new one.

 

        @SubscribeEvent
public void onPlayerRender(RenderPlayerEvent.Specials.Post event){
	if(event.isCanceled()) return;

	ItemStack currentHeldItem = event.entityPlayer.getCurrentEquippedItem();
	ItemStack tempStk = null;
	ItemStack prevHeldItem = null;

	if(currentHeldItem != null){
		tempStk = currentHeldItem;
	}

	if(tempStk != null && prevHeldItem != currentHeldItem){
		prevHeldItem = tempStk;
	}

	System.out.println(prevHeldItem.getDisplayName());

	if (prevHeldItem != currentHeldItem) {

		if ((prevHeldItem.getItem() instanceof ItemSword)
			|| (prevHeldItem.getItem() instanceof ItemTool)
			|| (prevHeldItem.getItem() instanceof ItemHoe)) {
			renderItemIn3D(prevHeldItem);
		}
	}
}

 

I need to get the currentHeldItem and set it to the prevHeld so it can be renderer when they are holding a different Item.

 

Help would be greatly appreciated.

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