Jump to content

[1.7.2] Entity Spawns another Entity when interacted with


Mrhand3

Recommended Posts

Hey everyone! I know Im just being stupid and not noticing whats wrong but I can't get my entity to spawn an entity when its being fed something. Heres my code:

@Override
    public boolean interact(EntityPlayer player)
    {
        ItemStack itemstack = player.inventory.getCurrentItem();
    if(this.worldObj.isRemote){
        if (itemstack != null && itemstack.getItem() == ModItemsYE.SMeat)
        {
            this.setDead();

            EntityBossSeaMonkey entity = new EntityBossSeaMonkey(worldObj);
            worldObj.spawnEntityInWorld(entity);
            return true;
        }
    }
        return false;

    }

 

I know Im missing something and its probably right in front of me! Please help if you can. Thanks!

Link to comment
Share on other sites

You are spawning the entity on the client side, as you're doing it when the worldObj.isRemote is true

You have to change it to !worldObj.isRemote (check for Server side).

 

Also you have to specify the entity's position to the exact position of the eating entity.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.