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Posted

I'm using glScissor to render some things on a gui, but when I resize the window, it doesn't scale automatically.

 

How would I go about scaling the arguments inside of the glScissor method?

 

package flappyworld.gui;

import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.init.Blocks;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;

import tlhpoeCore.ReferenceT;
import tlhpoeCore.TLHPoE;
import tlhpoeCore.UtilT;
import flappyworld.ReferenceFW;
import flappyworld.UtilFW;
import flappyworld.game.ClientGameSessionFW;
import flappyworld.game.PipeFW;
import flappyworld.game.SteveFW;
import flappyworld.network.PacketPlayerJumpFW;

public class GuiGameFW extends GuiScreen {
public static final ResourceLocation TEXTURES = new ResourceLocation(ReferenceFW.ID + ":textures/gui/textureSheet.png");
public static final ResourceLocation locationCreeperPng = new ResourceLocation("textures/entity/creeper/creeper.png");
public boolean canJump = true;

@Override
public void drawScreen(int par1, int par2, float par3) {
	this.drawDefaultBackground();
	super.drawScreen(par1, par2, par3);
	Minecraft mc = UtilT.getMC();

	GL11.glPushMatrix();
	GL11.glScissor(311, 74, 231, 1000); //SCISSOR
	GL11.glEnable(GL11.GL_SCISSOR_TEST); //ENABLE SCISSOR

	drawGround();

	ClientGameSessionFW clientSession;
	if(ReferenceFW.clientSession != null) {
		clientSession = ReferenceFW.clientSession;
	} else {
		return;
	}

	int x = (this.width / 2) - 58;
	int y = (int) ((this.height / 2) + 51);

	GL11.glPushMatrix();
	GL11.glTranslated(x, y, 0);

	drawPipes(clientSession);

	drawPlayer(clientSession);

	GL11.glPopMatrix();
	GL11.glDisable(GL11.GL_SCISSOR_TEST); //DISABLE SCISSOR
	GL11.glPopMatrix();

	drawPhone();

	String score = "" + clientSession.score;
	x = this.width / 2;
	y = this.height / 2;

	GL11.glPushMatrix();

	GL11.glScaled(2, 2, 1);
	UtilT.drawOutlinedString(score, (x / 2) - (mc.fontRenderer.getStringWidth(score) / 2), y - 94, 0xFFE600, 0);

	GL11.glPopMatrix();

	UtilT.drawOutlinedString("High Score: " + clientSession.highScore, 4, 4, 0xFFFFFF, 0);
}

public void drawGround() {
	int x = this.width / 2;
	int y = (this.height / 2) + 67;
	mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
	IIcon icon = Blocks.grass.getIcon(3, 0);
	for(int i = 0; i < 8; i++) {
		this.drawTexturedModelRectFromIcon((x - 64) + (16 * i), y, icon, 16, 16);
	}
}

public void drawPhone() {
	int width = 128;
	int height = 224;
	int x = (this.width - width) / 2;
	int y = (this.height - height) / 2;
	mc.renderEngine.bindTexture(TEXTURES);
	this.drawTexturedModalRect(x, y, 0, 0, width, height);
	width = height = 16;
}

public void drawPipes(ClientGameSessionFW clientSession) {
	if(clientSession.pipes != null) {
		for(int i = 0; i < clientSession.pipes.length; i++) {
			PipeFW pipe = clientSession.pipes[i];
			int pipeHeight = pipe.height;
			int pipeX = (int) pipe.posX;
			mc.renderEngine.bindTexture(locationCreeperPng);
			UtilFW.drawTexturedQuad(pipeX + 4, -pipeHeight, 16, 16, 16, 8, 8, 8, 64, 32, 0);
			UtilFW.drawTexturedQuad(pipeX + 8, (-pipeHeight + 16), 8, pipeHeight - 12, 28, 20, 4, 12, 64, 32, 0);
			UtilFW.drawTexturedQuad(pipeX + 16, 4, 8, 12, 8, 20, 4, 6, 64, 32, 0);
			UtilFW.drawTexturedQuad(pipeX, 4, 8, 12, 8, 20, 4, 6, 64, 32, 0);
		}
	}
}

public void drawPlayer(ClientGameSessionFW clientSession) {
	mc.renderEngine.bindTexture(AbstractClientPlayer.locationStevePng);
	GL11.glPushMatrix();
	GL11.glTranslated(20, (-clientSession.posY) + 8, 0);
	GL11.glRotatef((float) (SteveFW.getRotation(clientSession.motionY)) / -1F, 0.0F, 0.0F, 1.0F);
	UtilFW.drawTexturedQuad(-8, -8, 16, 16, 8, 8, 8, 8, 64, 32, 0);
	GL11.glPopMatrix();
}

@Override
public void handleKeyboardInput() {
	if(Keyboard.getEventKey() == Keyboard.KEY_SPACE) {
		if(Keyboard.getEventKeyState()) {
			if(canJump) {
				TLHPoE.packetHandler.sendToServer(new PacketPlayerJumpFW());
				canJump = false;
			}
		} else {
			canJump = true;
		}
	}
	super.handleKeyboardInput();
}

@Override
public boolean doesGuiPauseGame() {
	return false;
}
}

Kain

Posted

I'm almost there I think. The region gets out of scale if sX and sY aren't equal though. :(

double sX = (double) mc.displayWidth / ReferenceT.DEFAULT_WIDTH;
double sY = (double) mc.displayHeight / ReferenceT.DEFAULT_HEIGHT;
System.err.println("SX:" + sX + "|SY:" + sY);
GL11.glScissor((int) (298 * sX), (int) (20 * sY), (int) (256 * sX), (int) (438 * sY));

Kain

Posted

Ok, it's not working.

 

Expected Outcome:

Apovs7C.png

 

Outcome:

JlitBk6.png

 

Here's my code:

ScaledResolutionT sr = new ScaledResolutionT(mc.gameSettings, this.width, this.height);
GL11.glScissor((int) sr.getScaledX(298), (int) sr.getScaledY(20), (int) sr.getScaledX(256), (int) sr.getScaledY(438));

 

And here's the custom class I use:

package tlhpoeCore;

import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.settings.GameSettings;

public class ScaledResolutionT extends ScaledResolution {
public ScaledResolutionT(GameSettings gameSettings, int width, int height) {
	super(gameSettings, width, height);
}

public double getScaledX(double x) {
	return (x / ReferenceT.DEFAULT_WIDTH) * getScaledWidth_double();
}

public double getScaledY(double y) {
	return (y / ReferenceT.DEFAULT_HEIGHT) * getScaledHeight_double();
}
}

Kain

Posted

Ok, how would I scale the x position though?

ScaledResolutionT sr = new ScaledResolutionT(mc.gameSettings, this.width, this.height);
int scale = sr.getScaleFactor(), scissorX = 298, scissorY = 20, scissorWidth = 256, scissorHeight = 438;
GL11.glScissor(0, mc.displayHeight - (scissorY + scissorHeight) * scale, (scissorWidth + scissorX) * scale, scissorHeight * scale);

Kain

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