Jump to content

[1.7.2] Scaling glScissor


TLHPoE

Recommended Posts

I'm using glScissor to render some things on a gui, but when I resize the window, it doesn't scale automatically.

 

How would I go about scaling the arguments inside of the glScissor method?

 

package flappyworld.gui;

import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.init.Blocks;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;

import tlhpoeCore.ReferenceT;
import tlhpoeCore.TLHPoE;
import tlhpoeCore.UtilT;
import flappyworld.ReferenceFW;
import flappyworld.UtilFW;
import flappyworld.game.ClientGameSessionFW;
import flappyworld.game.PipeFW;
import flappyworld.game.SteveFW;
import flappyworld.network.PacketPlayerJumpFW;

public class GuiGameFW extends GuiScreen {
public static final ResourceLocation TEXTURES = new ResourceLocation(ReferenceFW.ID + ":textures/gui/textureSheet.png");
public static final ResourceLocation locationCreeperPng = new ResourceLocation("textures/entity/creeper/creeper.png");
public boolean canJump = true;

@Override
public void drawScreen(int par1, int par2, float par3) {
	this.drawDefaultBackground();
	super.drawScreen(par1, par2, par3);
	Minecraft mc = UtilT.getMC();

	GL11.glPushMatrix();
	GL11.glScissor(311, 74, 231, 1000); //SCISSOR
	GL11.glEnable(GL11.GL_SCISSOR_TEST); //ENABLE SCISSOR

	drawGround();

	ClientGameSessionFW clientSession;
	if(ReferenceFW.clientSession != null) {
		clientSession = ReferenceFW.clientSession;
	} else {
		return;
	}

	int x = (this.width / 2) - 58;
	int y = (int) ((this.height / 2) + 51);

	GL11.glPushMatrix();
	GL11.glTranslated(x, y, 0);

	drawPipes(clientSession);

	drawPlayer(clientSession);

	GL11.glPopMatrix();
	GL11.glDisable(GL11.GL_SCISSOR_TEST); //DISABLE SCISSOR
	GL11.glPopMatrix();

	drawPhone();

	String score = "" + clientSession.score;
	x = this.width / 2;
	y = this.height / 2;

	GL11.glPushMatrix();

	GL11.glScaled(2, 2, 1);
	UtilT.drawOutlinedString(score, (x / 2) - (mc.fontRenderer.getStringWidth(score) / 2), y - 94, 0xFFE600, 0);

	GL11.glPopMatrix();

	UtilT.drawOutlinedString("High Score: " + clientSession.highScore, 4, 4, 0xFFFFFF, 0);
}

public void drawGround() {
	int x = this.width / 2;
	int y = (this.height / 2) + 67;
	mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
	IIcon icon = Blocks.grass.getIcon(3, 0);
	for(int i = 0; i < 8; i++) {
		this.drawTexturedModelRectFromIcon((x - 64) + (16 * i), y, icon, 16, 16);
	}
}

public void drawPhone() {
	int width = 128;
	int height = 224;
	int x = (this.width - width) / 2;
	int y = (this.height - height) / 2;
	mc.renderEngine.bindTexture(TEXTURES);
	this.drawTexturedModalRect(x, y, 0, 0, width, height);
	width = height = 16;
}

public void drawPipes(ClientGameSessionFW clientSession) {
	if(clientSession.pipes != null) {
		for(int i = 0; i < clientSession.pipes.length; i++) {
			PipeFW pipe = clientSession.pipes[i];
			int pipeHeight = pipe.height;
			int pipeX = (int) pipe.posX;
			mc.renderEngine.bindTexture(locationCreeperPng);
			UtilFW.drawTexturedQuad(pipeX + 4, -pipeHeight, 16, 16, 16, 8, 8, 8, 64, 32, 0);
			UtilFW.drawTexturedQuad(pipeX + 8, (-pipeHeight + 16), 8, pipeHeight - 12, 28, 20, 4, 12, 64, 32, 0);
			UtilFW.drawTexturedQuad(pipeX + 16, 4, 8, 12, 8, 20, 4, 6, 64, 32, 0);
			UtilFW.drawTexturedQuad(pipeX, 4, 8, 12, 8, 20, 4, 6, 64, 32, 0);
		}
	}
}

public void drawPlayer(ClientGameSessionFW clientSession) {
	mc.renderEngine.bindTexture(AbstractClientPlayer.locationStevePng);
	GL11.glPushMatrix();
	GL11.glTranslated(20, (-clientSession.posY) + 8, 0);
	GL11.glRotatef((float) (SteveFW.getRotation(clientSession.motionY)) / -1F, 0.0F, 0.0F, 1.0F);
	UtilFW.drawTexturedQuad(-8, -8, 16, 16, 8, 8, 8, 8, 64, 32, 0);
	GL11.glPopMatrix();
}

@Override
public void handleKeyboardInput() {
	if(Keyboard.getEventKey() == Keyboard.KEY_SPACE) {
		if(Keyboard.getEventKeyState()) {
			if(canJump) {
				TLHPoE.packetHandler.sendToServer(new PacketPlayerJumpFW());
				canJump = false;
			}
		} else {
			canJump = true;
		}
	}
	super.handleKeyboardInput();
}

@Override
public boolean doesGuiPauseGame() {
	return false;
}
}

Kain

Link to comment
Share on other sites

I'm almost there I think. The region gets out of scale if sX and sY aren't equal though. :(

double sX = (double) mc.displayWidth / ReferenceT.DEFAULT_WIDTH;
double sY = (double) mc.displayHeight / ReferenceT.DEFAULT_HEIGHT;
System.err.println("SX:" + sX + "|SY:" + sY);
GL11.glScissor((int) (298 * sX), (int) (20 * sY), (int) (256 * sX), (int) (438 * sY));

Kain

Link to comment
Share on other sites

Ok, it's not working.

 

Expected Outcome:

Apovs7C.png

 

Outcome:

JlitBk6.png

 

Here's my code:

ScaledResolutionT sr = new ScaledResolutionT(mc.gameSettings, this.width, this.height);
GL11.glScissor((int) sr.getScaledX(298), (int) sr.getScaledY(20), (int) sr.getScaledX(256), (int) sr.getScaledY(438));

 

And here's the custom class I use:

package tlhpoeCore;

import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.settings.GameSettings;

public class ScaledResolutionT extends ScaledResolution {
public ScaledResolutionT(GameSettings gameSettings, int width, int height) {
	super(gameSettings, width, height);
}

public double getScaledX(double x) {
	return (x / ReferenceT.DEFAULT_WIDTH) * getScaledWidth_double();
}

public double getScaledY(double y) {
	return (y / ReferenceT.DEFAULT_HEIGHT) * getScaledHeight_double();
}
}

Kain

Link to comment
Share on other sites

Ok, how would I scale the x position though?

ScaledResolutionT sr = new ScaledResolutionT(mc.gameSettings, this.width, this.height);
int scale = sr.getScaleFactor(), scissorX = 298, scissorY = 20, scissorWidth = 256, scissorHeight = 438;
GL11.glScissor(0, mc.displayHeight - (scissorY + scissorHeight) * scale, (scissorWidth + scissorX) * scale, scissorHeight * scale);

Kain

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.