LaughingJackalMC Posted June 9, 2014 Posted June 9, 2014 hey I am making a mod and one of the blocks in it is a siren block. I have created it so there is 3 blocks, Siren_off, Siren_On and Siren_Active. Basically it changes to Siren_on when a redstone power is sent to it. However I would like the block to also change into Siren_Active when a mob, for instance a zombie gets near. I would also only like it to change into Siren_Active if it is at Siren_On. Is this possible? Quote
KeeperofMee Posted June 9, 2014 Posted June 9, 2014 Look in the beacons Tileentity in func_146000_x() it uses a method in world called List list = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, axisalignedbb); so I think you might find something useful in there. EDIT: Please note this is just a guess and I'm by far no expert on this stuff. Quote If I helped please press the Thank You button.
LaughingJackalMC Posted June 9, 2014 Author Posted June 9, 2014 Look in the beacons Tileentity in Code: [select] func_146000_x() it uses a method in world called Code: [select] List list = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, axisalignedbb); so I think you might find something useful in there. EDIT: Please note this is just a guess and I'm by far no expert on this stuff. Cool thanks ill look at that Quote
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