Jump to content

Recommended Posts

Posted

hey I am making a mod and one of the blocks in it is a siren block. I have created it so there is 3 blocks, Siren_off, Siren_On and Siren_Active. Basically it changes to Siren_on when a redstone power is sent to it. However I would like the block to also change into Siren_Active when a mob, for instance a zombie gets near. I would also only like it to change into Siren_Active if it is at Siren_On. Is this possible?

Posted

Look in the beacons Tileentity in

func_146000_x()

it uses a method in world called

List list = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, axisalignedbb);

so I think you might find something useful in there.

 

EDIT: Please note this is just a guess and I'm by far no expert on this stuff.

If I helped please press the Thank You button.

Posted

Look in the beacons Tileentity in

Code: [select]

 

func_146000_x()

 

it uses a method in world called

Code: [select]

 

List list = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, axisalignedbb);

 

so I think you might find something useful in there.

 

EDIT: Please note this is just a guess and I'm by far no expert on this stuff.

 

Cool thanks ill look at that

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.