Posted June 9, 201411 yr My entity is not saved, lot loaded, or the controller variable doesn't get set correctly. Any ideas would help. (Not a rendering problem, console doesn't output anything when I start the world) package com.DEBmods.modularships; import net.minecraft.entity.DataWatcher; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class EntityShipBlock extends Entity{ public EntityShipControl controller; public int Xoff; public int Yoff; public int Zoff; public String axisF; public float rotationRoll; public EntityShipBlock(World par1World) { super(par1World); } public boolean canBePushed() { return false; } @Override protected void entityInit() { DataWatcher dw = this.getDataWatcher(); dw.addObject(4, 0); dw.addObject(5, 0); dw.addObject(6, 0); dw.addObject(7, "x"); dw.addObject(8, this.rotationRoll); AxisAlignedBB.getBoundingBox(-0.5d, -0.5d, -0.5d, 0.5d, 0.5d, 0.5d); } @Override protected void readEntityFromNBT(NBTTagCompound var1) { if (this.worldObj.isRemote == true) { super.readFromNBT(var1); this.Xoff = var1.getInteger("Xoff"); this.Yoff = var1.getInteger("Yoff"); this.Zoff = var1.getInteger("Zoff"); this.axisF = var1.getString("axisF"); this.rotationRoll = var1.getFloat("rotationRoll"); if (this.worldObj.getEntityByID(var1.getInteger("controller")) instanceof EntityShipControl) { this.controller = (EntityShipControl) this.worldObj.getEntityByID(var1.getInteger("controller")); } } } @Override protected void writeEntityToNBT(NBTTagCompound var1) { if (this.worldObj.isRemote == true) { super.writeToNBT(var1); var1.setInteger("Xoff", this.Xoff); var1.setInteger("Yoff", this.Yoff); var1.setInteger("Zoff", this.Zoff); var1.setString("axisF", this.axisF); var1.setFloat("rotationRoll", this.rotationRoll); var1.setInteger("controller", controller.getEntityId()); } } //STUFF FOR onUpdate ONLY!!! public void onUpdate() { //Updates variables from the DataWatcher DataWatcher dw = this.getDataWatcher(); if (dw.getWatchableObjectInt(4) + dw.getWatchableObjectInt(5) + dw.getWatchableObjectInt(6) + dw.getWatchableObjectFloat( != 0) { this.Xoff = dw.getWatchableObjectInt(4); this.Yoff = dw.getWatchableObjectInt(5); this.Zoff = dw.getWatchableObjectInt(6); this.axisF = dw.getWatchableObjectString(7); } this.rotationRoll = dw.getWatchableObjectFloat(; //Updates rotation and position if (controller != null) { this.setPosition(controller.posX, controller.posY, controller.posZ); } System.out.println(this.posX + " " + this.posY + " " + this.posZ); //Updates the DataWatcher from variables if (this.Xoff + this.Yoff + this.Zoff != 0) { dw.updateObject(4, this.Xoff); dw.updateObject(5, this.Yoff); dw.updateObject(6, this.Zoff); dw.updateObject(7, this.axisF); } dw.updateObject(8, this.rotationRoll); } }
June 9, 201411 yr Author changed "this.worldObj.isRemote == true"s to "this.worldObj.isRemote == false", no change
June 10, 201411 yr Author back to true, realized my mistake. another entity does the same thing after I set it's roll variable to something other than 0
June 10, 201411 yr Author I'm getting: [05:53:49] [server thread/INFO] [FML]: Applying holder lookups [05:53:49] [server thread/INFO] [FML]: Holder lookups applied on world save. I don't remember seeing it before.
June 10, 201411 yr Author I think it might be that they aren't saving properly, I'm spawning them with if (world.isRemote == something) { world.spawnEntityInWorld(shipcontrolentity); } which should I use to make sure it's on the server?
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