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  • david476

david476

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  • Content Count

    238
  • Joined

    April 18, 2014
  • Last visited

    January 4, 2015

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Everything posted by david476

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  1. david476

    Entity bounding box

    david476 replied to david476's topic in Modder Support

    bump
    • January 4, 2015
    • 2 replies
  2. david476

    Entity bounding box

    david476 replied to david476's topic in Modder Support

    I tried implementing the code in entity's setPosition that deals with the bounding box to no effect.
    • January 3, 2015
    • 2 replies
  3. david476

    Entity bounding box

    david476 posted a topic in Modder Support

    I have a entity whose bounding box seems to mess up when it moves. Colliding with it make you "bounce" (client doesn't collide when server does) and I can't right click it. Restarting fixes it until it moves again. Is there some kins of update method to call? Let me know if code would help! Note: I am manually setting the position with datawatchers.
    • January 3, 2015
    • 2 replies
  4. david476

    [1.7.2][Unsolved]Not Rendering Properly

    david476 replied to Jetfan16ladd's topic in Modder Support

    Gotcha! Any problems jetfan?
    • December 8, 2014
    • 12 replies
  5. david476

    [1.7.2][Unsolved]Not Rendering Properly

    david476 replied to Jetfan16ladd's topic in Modder Support

    Diesieben, could you expand what you said, I at least claim to not to be a java novice and am not sure what you meant. Also, if I am understanding your lack of spelling, you really should not be insulting diesieben's attempt to help. He knows more about forge modding than anyone except maybe for people like Lex himself! Let's all just try to figure out what the problem is, ok? Could you give us all the related classes (entities, etc...) as well as a log in case it says anything? I'm not seeing anywhere that you register a texture for the snowball renderer. How does that work exactly? Correct me if I'm wrong, but it seems like you are registering an entity renderer for an item. Finally, your indenting and class definition next to an import make it hard to read and understand, could you clean it up? Note, I'm not at a workspace so I apologize for any stupid mistakes I made .
    • December 8, 2014
    • 12 replies
  6. david476

    [1.7.10] [Not Resolved] Entity Rendering Not Working.

    david476 replied to Awesome_Spider's topic in Modder Support

    The onUpdate method is called each tick (look at Entity class). The println was to check it was spawning correctly, you might want to make it print (this.worldObj.isRemote + ", " + this) to see the entity and which world it is in. Give us what that outputs and updated code when you implement it.
    • December 6, 2014
    • 31 replies
  7. david476

    [1.7.10] RenderPlayerEvent when rendering multiple players

    david476 replied to Eternaldoom's topic in Modder Support

    Could you send us the new code, it makes it a lot easier!
    • December 5, 2014
    • 8 replies
  8. david476

    [1.7.10] [Not Resolved] Entity Rendering Not Working.

    david476 replied to Awesome_Spider's topic in Modder Support

    Add an println to the onUpdate method to make sure it is spawning right (make sure to call super!). Can we see spawning code?
    • December 5, 2014
    • 31 replies
  9. david476

    laser beam gun

    david476 replied to lickyman's topic in Modder Support

    Look into entities, items, the vanilla bow and arrow, and check the forge wiki for a gun tutorial (I think I remember seeing one).
    • December 3, 2014
    • 5 replies
  10. david476

    Right click event that triggers after block interaction

    david476 replied to StrangeOne101's topic in Modder Support

    Hope you aren't the person I helped on the irc, and if not, I may have a solution. If you want to check if a block does something on right click, you can just see if it is overridden from the vanilla one with reflection, I'll get the specific code to you soon, not at a workspace.
    • December 3, 2014
    • 18 replies
  11. david476

    I need some help with entities

    david476 replied to austinv11's topic in Modder Support

    Some possible causes: Did you register it, is it just not rendering, are the coords in the right spot (println them before spawning)?
    • November 28, 2014
    • 2 replies
  12. david476

    Bow Renderer - Change time to pull?

    david476 replied to Bedrock_Miner's topic in Modder Support

    Well if you are making you're own animation you can just disable the vanilla one instead on undoing it.
    • November 26, 2014
    • 9 replies
  13. david476

    [1.7.10] unable to rotate Yaw Entity [HELP]

    david476 replied to zedblade's topic in Modder Support

    Spawn the entity after you change all the variables. Make sure it only spawns serverside with if (!player.worldObj.isRemote).
    • November 26, 2014
    • 9 replies
  14. david476

    Bow Renderer - Change time to pull?

    david476 replied to Bedrock_Miner's topic in Modder Support

    Really not sure. You could always recreate the animation yourself.
    • November 26, 2014
    • 9 replies
  15. david476

    [SOLVED][1.7.10]getArmorTexture() not working.

    david476 replied to Taji34's topic in Modder Support

    Not too familiar with armor, but there has to be more than just one class (registration, rendering, etc...). Does it render with null texture or not at all? Could you post these classes and a log in case there are any errors that could lead to a solution?
    • November 26, 2014
    • 2 replies
  16. david476

    [1.7.10]Entity disappearing on pause and going far away

    david476 replied to starwarsmace's topic in Modder Support

    Not sure what you mean still, could you clarify and show the updated code?
    • November 26, 2014
    • 26 replies
  17. david476

    [1.7.10]All Tile entities affected by changes to others

    david476 replied to grand_mind1's topic in Modder Support

    Its fine, helps to have someone look over your code, everyone does things like that!
    • November 26, 2014
    • 8 replies
  18. david476

    [1.7.10]All Tile entities affected by changes to others

    david476 replied to grand_mind1's topic in Modder Support

    Looks like you have at least a couple static variables. http://www.dummies.com/how-to/content/what-is-the-static-keyword-in-java.html
    • November 26, 2014
    • 8 replies
  19. david476

    Server Crash with no mods active.

    david476 replied to darty11's topic in Modder Support

    What is your launch profile? What forge version?
    • November 26, 2014
    • 6 replies
  20. david476

    MultiTexture Block

    david476 replied to BloodMists's topic in Modder Support

    Give us a crash report/ log from your IDE. I think the side code looks good, so most probable solution is that the textures aren't in the right place or you load them incorrectly. (Pretty sure that isn't exactly how you register icons, I'll check my old code...)
    • November 26, 2014
    • 19 replies
  21. david476

    Strange Entity Crash

    david476 replied to austinv11's topic in Modder Support

    Dang it, you got here first diesieben
    • November 26, 2014
    • 9 replies
  22. david476

    State of Forge Server modding?

    david476 replied to sapphon's topic in Modder Support

    GO FORGE, BUKKIT IS TERRIBLE!!! (keeping the war goin, I don't really hate them, just personal preference) Draco seemed to have been mostly talking about the rendering side of things, but any serverside only mod can only render with vanilla stuff so going to bukkit won't help.
    • November 26, 2014
    • 12 replies
  23. david476

    MultiTexture Block

    david476 replied to BloodMists's topic in Modder Support

    Might want to recover some basic logic and programming... Your code (in an analogy) is checking if a fruit is an apple, then if it is an apple checking if the apple is also an orange. Finally if the fruit is both an apple and an orange, doing something. I think you're thinking about a switch statement, just google that. Either that or else-ifs will do what you need.
    • November 26, 2014
    • 19 replies
  24. david476

    Bow Renderer - Change time to pull?

    david476 replied to Bedrock_Miner's topic in Modder Support

    Show us your code? I don't have an environment handy and it's helpful.
    • November 25, 2014
    • 9 replies
  25. david476

    Starting Server

    david476 posted a topic in Modder Support

    Just a quick question, my launch profiles were deleted and I want to do a separate test. Looking at the console I think I just need a parameter for gradlestart but I don't know what it is, could someone take a look. Thanks!
    • November 25, 2014
    • 1 reply
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