Posted June 11, 201411 yr Whenever I use setBlockTexture() it works, except with the texture on all sides of course, but when I use it like this public void registerBlockIcons(IIconRegister IconRegistry){ this.blockIcon = IconRegistry.registerIcon(MoreMetalsMod.modid + ":blockRefueler_Side"); this.iconFront = IconRegistry.registerIcon(MoreMetalsMod.modid + (this.isActive ? ":blockRefueler_Front_Active" : ":blockRefueler_Front_Idol")); this.iconLeft = IconRegistry.registerIcon(MoreMetalsMod.modid + ":blockRefueler_Left"); } public IIcon getIcon(int side, int meta) { return side == 1 ? this.blockIcon : (side == 0 ? this.blockIcon : (side != meta ? this.blockIcon : this.iconFront)); } it just has the "blockIcon" on all of the sides and it doesn't have iconFront anywhere. How can I fix this? Currently developing the More Metals Mod.
June 11, 201411 yr Animated can be done with <texturefilename.png>.mcmeta. You can find info about that on resource pack section of MC wiki. Side 0=top 1=bottom (might be swapped) and 2-5 are sides. In 1.7.2 some sides are mirrored, but ignore that, it is fixed in vanilla in future versions.
June 12, 201411 yr Hi A couple of suggestions > this.iconFront = IconRegistry.registerIcon(MoreMetalsMod.modid + (this.isActive ? ":blockRefueler_Front_Active" : ":blockRefueler_Front_Idol")); This probably won't work because registerIcon is only called once, at startup. Also, this.isActive will be the same for all of these Blocks, so if one becomes active, they all will. If you want some of your blocks to be active but not others, use metadata. This link might explain it in more detail: http://greyminecraftcoder.blogspot.com.au/2013/07/blocks.html and http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-standard-blocks-cubes.html A good idea to put @Override in front of your getIcon, eg @Override public IIcon getIcon(etc) What are you intending to use the metadata for? the default value is 0, so if you never change it to something else, side will never match meta. If you are deliberatly changing meta, I would suggest you add System.out.println("Side = " + side + "; meta = " + meta); to your getIcon and see what's going on. -TGG
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