Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Whenever I use setBlockTexture() it works, except with the texture on all sides of course, but when I use it like this

public void registerBlockIcons(IIconRegister IconRegistry){

this.blockIcon = IconRegistry.registerIcon(MoreMetalsMod.modid + ":blockRefueler_Side");

this.iconFront = IconRegistry.registerIcon(MoreMetalsMod.modid + (this.isActive ? ":blockRefueler_Front_Active" : ":blockRefueler_Front_Idol"));

this.iconLeft = IconRegistry.registerIcon(MoreMetalsMod.modid + ":blockRefueler_Left");

}

 

public IIcon getIcon(int side, int meta) {

return side == 1 ? this.blockIcon : (side == 0 ? this.blockIcon : (side != meta ? this.blockIcon : this.iconFront));

}

it just has the "blockIcon" on all of the sides and it doesn't have iconFront anywhere. How can I fix this?

Currently developing the More Metals Mod.

Animated can be done with <texturefilename.png>.mcmeta. You can find info about that on resource pack section of MC wiki. Side 0=top 1=bottom (might be swapped) and 2-5 are sides. In 1.7.2 some sides are mirrored, but ignore that, it is fixed in vanilla in future versions.

Hi

 

A couple of suggestions

 

>      this.iconFront = IconRegistry.registerIcon(MoreMetalsMod.modid + (this.isActive ? ":blockRefueler_Front_Active" : ":blockRefueler_Front_Idol"));

 

This probably won't work because registerIcon is only called once, at startup.  Also, this.isActive will be the same for all of these Blocks, so if one becomes active, they all will.  If you want some of your blocks to be active but not others, use metadata.

 

This link might explain it in more detail:

http://greyminecraftcoder.blogspot.com.au/2013/07/blocks.html

and

http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-standard-blocks-cubes.html

 

A good idea to put @Override in front of your getIcon, eg

@Override

public IIcon getIcon(etc)

 

What are you intending to use the metadata for?  the default value is 0, so if you never change it to something else, side will never match meta.

 

If you are deliberatly changing meta, I would suggest you add

System.out.println("Side = " + side + "; meta = " + meta);

to your getIcon and see what's going on.

 

-TGG

 

 

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.