Posted June 12, 201411 yr Hi, I am working on making a command to generate chunks, currently I use the following code (stripped for ease): EntityPlayer player = (EntityPlayer) icommandsender; World worldObj = player.worldObj; ChunkProviderServer cps = (ChunkProviderServer) worldObj.getChunkProvider(); for (int i = 0; i < 100; ++i) { List<Chunk> chunks = new ArrayList<>(); for (int j = 0; j < 100; ++j) { Chunk chunk = worldObj.getChunkProvider().provideChunk(i, j); chunks.add(chunk); } for (Chunk c : chunks) { cps.unloadChunksIfNotNearSpawn(c.xPosition, c.zPosition); } cps.unloadQueuedChunks(); } When it's done executing, I get a bunch of: 2014-06-12 20:41:49 [WARNING] [Minecraft-Server] Memory connection overburdened; after processing 2500 packets, we still have 7809 to go! 2014-06-12 20:41:49 [WARNING] [Minecraft-Server] Memory connection overburdened; after processing 2500 packets, we still have 5308 to go! 2014-06-12 20:41:49 [WARNING] [Minecraft-Server] Memory connection overburdened; after processing 2500 packets, we still have 2808 to go! 2014-06-12 20:41:49 [WARNING] [Minecraft-Server] Memory connection overburdened; after processing 2500 packets, we still have 307 to go! Which indicates that during the generation some information is being sent to the client, so my question is basically: How to get the server load a chunk without sending it to the player executing the command? Edit: Just fixed the issue by not allowing a player to send the command, as it's not meant to be used in that way anyway.
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