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[Solved] Multiplying Drops based on Fortune Level


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So, I am using getItemDropped(...) to set the items dropped from my blocks. However, I want it to multiply based on fortune - Is this automatic? And if not, what do I have to do to multiply it, considering the fact that it returns an Item, and I'm not sure how to give multiple items without an ItemStack?


My block code:


package us.xddrummer.harmonyrpg.blocks;


import java.util.Random;


import us.xddrummer.harmonyrpg.HarmonyRPG;

import us.xddrummer.harmonyrpg.init.HarmonyItems;

import us.xddrummer.harmonyrpg.modinfo.ItemTypes;

import us.xddrummer.harmonyrpg.modinfo.ModInfo;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;


public class AgateOre extends Block{


public AgateOre() {



this.setHarvestLevel("pickaxe", ItemTypes.stoneLevel);



this.setBlockTextureName(ModInfo.MODID + ":oreAgate");




public Item getItemDropped(int metadata, Random random, int fortune){

return HarmonyItems.agate;






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getItemDropped(...) is the call to decide what item a block drops.



quantityDropped(Random random)

for non fortune drops.


The method you are interested in is

quantityDropped(int meta, int fortune, Random random)
return quantityDroppedWithBonus(fortune, random);


You will want to override

public int quantityDroppedWithBonus(int p_149679_1_, Random p_149679_2_)

to return something with the fortune value rather than the default

return this.quantityDropped(p_149679_2_);


My, this needs to be mapped doesn't it maybe I could go name some variables


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