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Posted

So, I am using getItemDropped(...) to set the items dropped from my blocks. However, I want it to multiply based on fortune - Is this automatic? And if not, what do I have to do to multiply it, considering the fact that it returns an Item, and I'm not sure how to give multiple items without an ItemStack?

 

My block code:

 

package us.xddrummer.harmonyrpg.blocks;

 

import java.util.Random;

 

import us.xddrummer.harmonyrpg.HarmonyRPG;

import us.xddrummer.harmonyrpg.init.HarmonyItems;

import us.xddrummer.harmonyrpg.modinfo.ItemTypes;

import us.xddrummer.harmonyrpg.modinfo.ModInfo;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

 

public class AgateOre extends Block{

 

public AgateOre() {

super(Material.rock);

this.setHardness(3.0f);

this.setHarvestLevel("pickaxe", ItemTypes.stoneLevel);

this.setResistance(3.0f);

this.setCreativeTab(HarmonyRPG.harmonyBlocksTab);

this.setBlockTextureName(ModInfo.MODID + ":oreAgate");

}

 

@Override

public Item getItemDropped(int metadata, Random random, int fortune){

return HarmonyItems.agate;

}

}

 

 

Thanks!

Posted

getItemDropped(...) is the call to decide what item a block drops.

 

use

quantityDropped(Random random)

for non fortune drops.

 

The method you are interested in is

quantityDropped(int meta, int fortune, Random random)
{
return quantityDroppedWithBonus(fortune, random);
}

 

You will want to override

public int quantityDroppedWithBonus(int p_149679_1_, Random p_149679_2_)

to return something with the fortune value rather than the default

return this.quantityDropped(p_149679_2_);

 

My, this needs to be mapped doesn't it maybe I could go name some variables

 

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