Ablaze Posted June 15, 2014 Posted June 15, 2014 I send a message for the GUI on my screen to update (IExtendedEntityProperties), but it crashes with an NPE. But it isn't null! Stacktrace: http://pastebin.com/zsMV5K7A Code: Main file: https://github.com/greatblitz982/LetsMod_1.7/blob/master/src/main/java/com/github/greatblitz982/main/LetsMod.java Class implementing ExtendedProperties (called manaplayer): https://github.com/greatblitz982/LetsMod_1.7/blob/master/src/main/java/com/github/greatblitz982/extendedproperty/ManaPlayer.java ExtendedPropertyMessage: https://github.com/greatblitz982/LetsMod_1.7/blob/master/src/main/java/com/github/greatblitz982/message/ExtendedPropertyMessage.java ExtendedPropertyMessageHandler: https://github.com/greatblitz982/LetsMod_1.7/blob/master/src/main/java/com/github/greatblitz982/message/ExtendedPropertyMessageHandler.java The two places where I send a message: FirstBlock: https://github.com/greatblitz982/LetsMod_1.7/blob/master/src/main/java/com/github/greatblitz982/block/FirstBlock.java#L50 FirstItem: https://github.com/greatblitz982/LetsMod_1.7/blob/master/src/main/java/com/github/greatblitz982/item/FirstItem.java#L34 Okay so, I want to consume mana when I place a block. (Look at consumeMana() in ManaPlayer.java). This works fine. But now I have a gui (a bar at the top) so I have to send values to the client as well. So in the onBlockPlacedBy() method of FirstBlock.java I send a message. But it gives me an NPE (NullPointerException) (see the stacktrace) on ManaPlayer.java line 28. So I go there and add a few checks - "Player is null" and "Mana is null". It outputs Player is null. But it can't be! I have proof that it isn't null!: The first two lines of the stacktrace are Yay! and Mana:35/50. This shows that 15 mana has been taken out. I initialize the ManaPlayer object on this line: https://github.com/greatblitz982/LetsMod_1.7/blob/master/src/main/java/com/github/greatblitz982/block/FirstBlock.java#L48 . Over there you see I pass it an entity? Well, how could I have initialized the object if my player was null? P.S. If you want to see where the Yay! and Mana:35/50 lines are coming from, it is over here: https://github.com/greatblitz982/LetsMod_1.7/blob/master/src/main/java/com/github/greatblitz982/extendedproperty/ManaPlayer.java#L58 Please help me. This thread was a bit hard to explain so if you don't understand, or need some code, just tell me and I'll explain that bit of code or provide you with that code. All my code is available on that github. Regards, Ablaze. Quote Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze" Currently: Making a mod!
TheGreyGhost Posted June 15, 2014 Posted June 15, 2014 Hi The crash is occurring on the client. Looks to me like you have populated the player field on the server but not on the client. When the client receives the packet it creates ExtendedPropertyMessage using the default constructor so everything in it is null. Presumably you then use fromBytes to copy the currentMana and maxMana, but player stays null. You can access the player on the client using Minecraft.getMinecraft().thePlayer. -TGG Quote
Ablaze Posted June 15, 2014 Author Posted June 15, 2014 On 6/15/2014 at 10:35 AM, TheGreyGhost said: Hi The crash is occurring on the client. Looks to me like you have populated the player field on the server but not on the client. When the client receives the packet it creates ExtendedPropertyMessage using the default constructor so everything in it is null. Presumably you then use fromBytes to copy the currentMana and maxMana, but player stays null. You can access the player on the client using Minecraft.getMinecraft().thePlayer. -TGG Cazzar and I came to the same exact conclusion on IRC. Sadly there is no ByteBuf.writePlayer() haha . Just one more thing - will this work on multiplayer? thePlayer sounds more 'single-player-ish' due to the usage of the word 'the'. Quote Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze" Currently: Making a mod!
TheGreyGhost Posted June 15, 2014 Posted June 15, 2014 Hi Yes it will work on both single player and multiplayer. client side always has only one player. server side may have lots. -TGG Quote
Ablaze Posted June 15, 2014 Author Posted June 15, 2014 On 6/15/2014 at 12:54 PM, TheGreyGhost said: Hi Yes it will work on both single player and multiplayer. client side always has only one player. server side may have lots. -TGG But if it is on multiplayer how does Minecraft know which player 'thePlayer' is referring to? Quote Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze" Currently: Making a mod!
Kwibble Posted June 15, 2014 Posted June 15, 2014 Umm.. I am pretty sure that Minecraft.getMinecraft().thePlayer is the client side player. And since there is only one player per client, thePlayer is the player for that client. Quote We all stuff up sometimes... But I seem to be at the bottom of that pot.
TheGreyGhost Posted June 15, 2014 Posted June 15, 2014 Hi Kwibble is right. some more background information http://greyminecraftcoder.blogspot.com.au/2013/10/client-side-class-linkage-map.html http://greyminecraftcoder.blogspot.com.au/2013/10/server-side-class-linkage-map.html -TGG Quote
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