Posted June 16, 201411 yr Does not work in the preservation of NBT, now explain all the details. There is a block, he tileentity. In tileentity string with the name of the block. When you activate the unit GUI opens to the input field, I enter the name of the block, it should be maintained. GUI: private TileEntityBlock entityBlock; ... public GuiBlock (InventoryPlayer inventoryPlayer, TileEntityBlock tileEntity) { super (new ContainerTiny (inventoryPlayer, tileEntity)); this.entityBlock = tileEntity; } That got a copy tileentity Now introduce more line public void keyTyped (char c, int i) { if (textfield.textboxKeyTyped (c, i)) { entityBlock.name = textfield.getText (); } else { super.keyTyped (c, i); } } Well, then render. The fact that all work in the name of each block but do not conserved. In TileEntityBlock: public String name = ""; .... @ Override public void writeToNBT (NBTTagCompound nbt) { super.writeToNBT (nbt); nbt.setString ("name", name); } @ Override public void readFromNBT (NBTTagCompound nbt) { super.readFromNBT (nbt); name = nbt.getString ("name"); } Why does not work?
June 17, 201411 yr Author The sign has a packet Packet130UpdateSign I need to do the same, only with another par?
June 17, 201411 yr I take it you mean packet and not plate. So yes, you do need a packet. We all stuff up sometimes... But I seem to be at the bottom of that pot.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.