Jump to content

Recommended Posts

Posted

Can he not directly get the target from attackEntityAsMob(), and set fire to that entity? That is, after overriding it properly.

 

He already is.  He has this code:

 

     int fireModifier = EnchantmentHelper.getFireAspectModifier(this);

           if (fireModifier > 0)
           {
               entityTarget.setFire(fireModifier * 4);
           }

 

However, I already explained everything to him in the thread above.  I told him that he either has to set the fire modifier, or he has to directly set the fire damage.

 

Also, I think he's also asking about setting fire to everything nearby -- not necessarily attacked.  So that needs to be in an update method or event.

 

@Soulas97, it seems that you really don't know Java at all and you're trying to do a fairly complex (because it is different than other existing entities) entity mod.  I like helping people, but if you don't understand how to debug a missing space in your code, or how introducing a parameter breaks the override, etc. I really don't think you'll be able to do this.  I don't mean to be mean, just saying that what you're trying to do requires some significant Java (especially your other idea about breaking blocks in new pathfinding to get to attack target).  I think you would do better to start with a simpler idea, extending some existing mobs and just making minor modifications.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

first how to fix that error?  ???

 

its a  bit annoying

but strange still it  says to remove @Override

Proud mod developer of:

 

Mob Armor mod

Block monster mod

Clay Living Dolls mod

Much More Spiders mod

Elemental cows reborn

Mr gorilla mod

Posted

Ah, I didn't realise he was talking about setting the environment on fire, you're right, that would require the onUpdate() method. And Soulas, as I said above, remove the second argument from your attackEntityAsMob() method. You are not overriding the method created in EntityMob.

Posted

i think i got it , with code no errors but still doesn't work :/

 

@Override

  public boolean attackEntityAsMob(Entity entityTarget)

  {

      float attackDamage = (float)getEntityAttribute(SharedMonsterAttributes

            .attackDamage).getAttributeValue();

      int knockbackModifier = 0;

 

      if (entityTarget instanceof EntityLivingBase)

      {

          attackDamage += EnchantmentHelper.getEnchantmentModifierLiving(this,

                (EntityLivingBase)entityTarget);

          knockbackModifier  += EnchantmentHelper.getKnockbackModifier(this,

                (EntityLivingBase)entityTarget);

      }

 

      boolean isTargetHurt = entityTarget.attackEntityFrom(DamageSource

            .causeMobDamage(this), attackDamage);

 

      if (wasDamageDone)

      {

          if (knockbackModifier  > 0)

          {

              entityTarget.addVelocity((double)(-MathHelper.sin(rotationYaw *

                    (float)Math.PI / 180.0F) * (float)knockbackModifier  * 0.5F),

                      0.1D, (double)(MathHelper.cos(rotationYaw *

                    (float)Math.PI / 180.0F) * (float)knockbackModifier  * 0.5F));

              motionX *= 0.6D;

              motionZ *= 0.6D;

          }

 

          int fireModifier = EnchantmentHelper.getFireAspectModifier(this);

 

          if (fireModifier > 0)

          {

              entityTarget.setFire(fireModifier * 4);

          }

 

          // I copied these enchantments from EntityMob, not sure what they do

          if (entityTarget instanceof EntityLivingBase)

          {

              EnchantmentHelper.func_151384_a((EntityLivingBase)entityTarget, this);

          }

 

          EnchantmentHelper.func_151385_b(this, entityTarget);

      }

 

      return isTargetHurt ;

  }

 

Proud mod developer of:

 

Mob Armor mod

Block monster mod

Clay Living Dolls mod

Much More Spiders mod

Elemental cows reborn

Mr gorilla mod

Posted

Try actually setting the fireModifier to a number. Right now you're just getting the fire aspect modifier of the mob which, unless you're adding that to it somewhere in your code that you're not showing us, will be 0.

Posted

nope it still doesn't change anything :/

Proud mod developer of:

 

Mob Armor mod

Block monster mod

Clay Living Dolls mod

Much More Spiders mod

Elemental cows reborn

Mr gorilla mod

Posted

nope it still doesn't change anything :/

 

so you changed:

int fireModifier = EnchantmentHelper.getFireAspectModifier(this);

           if (fireModifier > 0)
           {
               entityTarget.setFire(fireModifier * 4);
           }

 

Into just something like this:

         entityTarget.setFire(4);

 

Right?

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

i only changed this entityTarget.setFire(fireModifier * 4); into this entityTarget.setFire(4);

Proud mod developer of:

 

Mob Armor mod

Block monster mod

Clay Living Dolls mod

Much More Spiders mod

Elemental cows reborn

Mr gorilla mod

Posted

When you say you only changed that, you did remove the if statement, right? If not, then the setFire() code will only be executed when the mob has a fireModifier of more than 0. Which is never.

Posted

yeah

 

 

  @Override

  public boolean attackEntityAsMob(Entity entityTarget)

  {

      float attackDamage = (float)getEntityAttribute(SharedMonsterAttributes

            .attackDamage).getAttributeValue();

      int knockbackModifier = 0;

 

      if (entityTarget instanceof EntityLivingBase)

      {

          attackDamage += EnchantmentHelper.getEnchantmentModifierLiving(this,

                (EntityLivingBase)entityTarget);

          knockbackModifier  += EnchantmentHelper.getKnockbackModifier(this,

                (EntityLivingBase)entityTarget);

      }

 

      boolean isTargetHurt = entityTarget.attackEntityFrom(DamageSource

            .causeMobDamage(this), attackDamage);

 

      if (wasDamageDone)

      {

          if (knockbackModifier  > 0)

          {

              entityTarget.addVelocity((double)(-MathHelper.sin(rotationYaw *

                    (float)Math.PI / 180.0F) * (float)knockbackModifier  * 0.5F),

                      0.1D, (double)(MathHelper.cos(rotationYaw *

                    (float)Math.PI / 180.0F) * (float)knockbackModifier  * 0.5F));

              motionX *= 0.6D;

              motionZ *= 0.6D;

          }

 

          int fireModifier = EnchantmentHelper.getFireAspectModifier(this);

 

       

              entityTarget.setFire(4);

          }

 

          // I copied these enchantment from EntityMob, not sure what they do

          if (entityTarget instanceof EntityLivingBase)

          {

              EnchantmentHelper.func_151384_a((EntityLivingBase)entityTarget, this);

          }

 

          EnchantmentHelper.func_151385_b(this, entityTarget);

      }

 

      return isTargetHurt ;

 

 

 

but now getting error on return

Proud mod developer of:

 

Mob Armor mod

Block monster mod

Clay Living Dolls mod

Much More Spiders mod

Elemental cows reborn

Mr gorilla mod

Posted

syntax error on token "return" invalid type

Proud mod developer of:

 

Mob Armor mod

Block monster mod

Clay Living Dolls mod

Much More Spiders mod

Elemental cows reborn

Mr gorilla mod

Posted

when i try to add @Override over them i get an error

at this line attackEntityAsMob(Entity entityTarget, boolean wasDamageDone)

idk why it says to remove @Override

 

Sorry but I think you need to learn Java better.  Basically your problem is that Java allows multiple methods to have the same name, as long as the parameter list is different.

 

So attackEntityAsMob(Entity entityTarget, boolean wasDamageDone) is a different method than attackEntityAsMob(Entity entityTarget).

 

@Override is for changing the same method from a parent class.  So @Override only works if you have the same method, including the same exact parameter types.

 

You do need to @Override the actual method because that one is the one that Minecraft automatically calls.  If you want to create a method with additional parameters, you'll have to call it yourself (maybe from the original) but you'll have to get the parameter you intend to pass.

 

This is basic Java really.  You should read a book on Java.  Or take a free course.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.