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[1.7.2] Replacing Default Inventory


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I have my own Inventory class that I would like to replace the default inventory with.


Is there a way with reflection to replace the type of the 'inventory' field in EntityPlayer with my class? If so, when should I be replacing it?


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You can use the GuiOpenEvent, check if the cui opened is the inventory gui, and then set the gui variable to your gui

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.


1.12 -> 1.13 primer by williewillus.


1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.



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