Jump to content

[1.7.2] Replacing Default Inventory


TLHPoE

Recommended Posts

I have my own Inventory class that I would like to replace the default inventory with.

 

Is there a way with reflection to replace the type of the 'inventory' field in EntityPlayer with my class? If so, when should I be replacing it?

Kain

Link to comment
Share on other sites

You can use the GuiOpenEvent, check if the cui opened is the inventory gui, and then set the gui variable to your gui

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.