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I have got a block, that renders an item on a block when right clicked. My problem is that my item is glitching out, or shaking violently. Here is the render code, located in my TileEntitySpecialRenderer class, in renderTileEntityAt method:

 

 

 

if(BlockSharpeningStone.shouldRenderItem == true){

 

GL11.glPushMatrix();

GL11.glTranslatef((float)x + 0.5f, (float)y + 1.0F, (float)z + 0.3F);

        EntityItem entItem = new EntityItem(Minecraft.getMinecraft().thePlayer.getEntityWorld(), x, y, z, BlockSharpeningStone.stack);

        RenderItem.renderInFrame = true;

        GL11.glRotatef(180, 0, 1, 1);

        entItem.hoverStart = (float)(Math.random() * Math.PI * 2.0D);

        entItem.rotationYaw = (float)(Math.random() * 360.0D);

        RenderManager.instance.renderEntityWithPosYaw(entItem, entItem.motionX, entItem.motionY, entItem.motionZ, 1F, 1F);

        RenderItem.renderInFrame = false;

GL11.glPopMatrix();

 

 

 

 

}

 

 

 

Also, if you need the rest of the code for any reason - https://github.com/Xcox123/TinkersTweaks/tree/master/java/com/xcox123

 

The render code is in render - RenderSharpeningStone, I derped with the package making. The rest is in tinkersTweaks.

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