Jump to content

[1.7.2] Material.rock vs. Material.stone vs. ???


Robosphinx

Recommended Posts

Alright, my problem here is probably a simple fix, but it's not coming to me;

 

Inside eclipse, I've got my custom ores' material set as Material.rock, because that is what seems to have replaced Material.stone from pre-1.7... Works as expected, *inside* eclipse. Then I go build it and throw it into my client, and there's where I run into a snag:

cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: rock

 

Kinda weird... So I decided to try Material.stone on the off chance it gets compiled/obfuscated/magical-ized, and to no avail, same NoSuchFieldError: stone instead. So to any of you who have been working with 1.7 longer than I have and have figured this out: Help a guy out here?

 

Thanks in advance!

-- Robosphinx

 

EDIT: Here's the relevant snippet in a pastebin: http://pastebin.com/2XY6zUct (sorry for the wonky formatting, I suppose that's pastebin for ya.

The further a society drifts from the truth, the more it hates those who speak it.

Link to comment
Share on other sites

Yes and yes :P

 

Most of my mods I use separate methods to keep it more organized, then call them inside their respective (in this case PreInit) method.

 

Although, building with gradle recently went wonky; it used to package it all into a single jar, but now all it is is the Meta-Inf in that jar and I have to manually package the rest from the bin folder.

 

Folder structure (files are in "quotations"):

forge
| .gradle
| .settings
| bin
|  | All my mod classes, in their folder structure (yes, compiled into classes), but not in a jar
|
| build
| eclipse
| gradle
| src
|  | project folder
|     | .gradle
|     | build
|     |  | libs
|     |  |  | properly named jar file, only containing "MANIFEST.MF"
|     |  |
|     |  | natives
|     |  | sources
|     |  | tmp
|     |  |
|     |  | ".gitignore"
|     |
|     | eclipse
|     | java
|     | resources
|     |
|     | "build.gradle"
|
| ".classpath"
| ".project"
| "build.gradle"
| "gradlew"
| "gradlew.bat"
| "settings.gradle" (points gradle to build the project folder -as well as- the main (example) mod)

The further a society drifts from the truth, the more it hates those who speak it.

Link to comment
Share on other sites

Although, building with gradle recently went wonky; it used to package it all into a single jar, but now all it is is the Meta-Inf in that jar and I have to manually package the rest from the bin folder.

Hmmm coincidence? :)

 

I am guessing that the failure to find Material.rock is something to do with incorrect deobfuscation, since it works ok in Eclipse but not in the jar.  The bin folder might not have the proper deobfuscation applied (not sure to be honest but it seems possible).

 

It might be worth reinstalling your Forge from scratch and trying the build again.

 

-TGG

Link to comment
Share on other sites

Just did that two days ago to get a more recent version of forge (1125), and I always set it up using

 gradlew setupDecompWorkspace

 

And it has always worked just fine... Kinda at a loss here :(

The further a society drifts from the truth, the more it hates those who speak it.

Link to comment
Share on other sites

Not very complicated actually, it let's me keep all my projects in one workspace and the grade system is designed specifically to make that easier. I'll link to where I got the setup from if I can find it, but I'm pretty sure it came from right here in the MCF forums. And as I said before, it worked seamlessly for about 7 months before now.

The further a society drifts from the truth, the more it hates those who speak it.

Link to comment
Share on other sites

Well that's a side note anyway, I can still functionally export my mods, so back to the original problem at hand: What's up with Material.rock / Material.stone / Whatever may have replaced them? Has anyone else had success with Material.rock and I just need to recreate my workspace again or...?

The further a society drifts from the truth, the more it hates those who speak it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have done this now but have got the error:   'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to                '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(3) .saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.01f ) .build() ) )); The code above is from the ModFoods class, the one below from the ModItems class. public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModFoods.LEMON_JUICE)));   I shall keep going between them to try and figure out the cause. I am sorry if this is too much for you to help with, though I thank you greatly for your patience and all the effort you have put in to help me.
    • I have been following these exact tutorials for quite a while, I must agree that they are amazing and easy to follow. I have registered the item in the ModFoods class, I tried to do it in ModItems (Where all the items should be registered) but got errors, I think I may need to revert this and figure it out from there. Once again, thank you for your help! 👍 Just looking back, I have noticed in your code you added ITEMS.register, which I am guessing means that they are being registered in ModFoods, I shall go through the process of trial and error to figure this out.
    • ♈+2349027025197ஜ Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join a brotherhood for protection and wealth here’s is your opportunity, but you should know there’s no ritual without repercussions but with the right guidance and support from this great temple your destiny is certain to be changed for the better and equally protected depending if you’re destined for greatness Call now for enquiry +2349027025197☎+2349027025197₩™ I want to join ILLUMINATI occult without human sacrificeGREATORLDRADO BROTHERHOOD OCCULT , Is The Club of the Riches and Famous; is the world oldest and largest fraternity made up of 3 Millions Members. We are one Family under one father who is the Supreme Being. In Greatorldrado BROTHERHOOD we believe that we were born in paradise and no member should struggle in this world. Hence all our new members are given Money Rewards once they join in order to upgrade their lifestyle.; interested viewers should contact us; on. +2349027025197 ۝ஐℰ+2349027025197 ₩Greatorldrado BROTHERHOOD OCCULT IS A SACRED FRATERNITY WITH A GRAND LODGE TEMPLE SITUATED IN G.R.A PHASE 1 PORT HARCOURT NIGERIA, OUR NUMBER ONE OBLIGATION IS TO MAKE EVERY INITIATE MEMBER HERE RICH AND FAMOUS IN OTHER RISE THE POWERS OF GUARDIANS OF AGE+. +2349027025197   SEARCHING ON HOW TO JOIN THE Greatorldrado BROTHERHOOD MONEY RITUAL OCCULT IS NOT THE PROBLEM BUT MAKE SURE YOU'VE THOUGHT ABOUT IT VERY WELL BEFORE REACHING US HERE BECAUSE NOT EVERYONE HAS THE HEART TO DO WHAT IT TAKES TO BECOME ONE OF US HERE, BUT IF YOU THINK YOU'RE SERIOUS MINDED AND READY TO RUN THE SPIRITUAL RACE OF LIFE IN OTHER TO ACQUIRE ALL YOU NEED HERE ON EARTH CONTACT SPIRITUAL GRANDMASTER NOW FOR INQUIRY +2349027025197   +2349027025197 Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join
    • Hi, I'm trying to use datagen to create json files in my own mod. This is my ModRecipeProvider class. public class ModRecipeProvider extends RecipeProvider implements IConditionBuilder { public ModRecipeProvider(PackOutput pOutput) { super(pOutput); } @Override protected void buildRecipes(Consumer<FinishedRecipe> pWriter) { ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', ModItems.COMPRESSED_DIAMOND.get()) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); ShapelessRecipeBuilder.shapeless(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get(),9) .requires(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .unlockedBy(getHasName(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()), has(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get())) .save(pWriter); ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', Blocks.DIAMOND_BLOCK) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); } } When I try to run the runData client, it shows an error:  Caused by: java.lang.IllegalStateException: Duplicate recipe compressed:compressed_diamond I know that it's caused by the fact that there are two recipes for the ModItems.COMPRESSED_DIAMOND. But I need both of these recipes, because I need a way to craft ModItems.COMPRESSED_DIAMOND_BLOCK and restore 9 diamond blocks from ModItems.COMPRESSED_DIAMOND. Is there a way to solve this?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.