Posted June 24, 201411 yr Alright, it's me again So I created a block that's pretty much sugar cane, except different texture and name...and I cannot get it stacking on top of itself The part that's supposed to make it stack is this: public boolean canPlaceBlockAt(World p_149742_1_, int p_149742_2_, int p_149742_3_, int p_149742_4_) { Block block = p_149742_1_.getBlock(p_149742_2_, p_149742_3_ - 1, p_149742_4_); return block.canSustainPlant(p_149742_1_, p_149742_2_, p_149742_3_ - 1, p_149742_4_, ForgeDirection.UP, this); } and I haven't altered the code above in any way, it's like that in the BlockReed file. However in-game, it won't stack. It places well on grass/dirt/sand next to water, but not on itself. It also doesn't seem to grow. Some help would be appreciated
June 24, 201411 yr public boolean canPlaceBlockAt(World w, int x, int y, int z) { Block block = w.getBlock(x, y - 1, z); return block.canSustainPlant(w, x, y - 1, z, ForgeDirection.UP, this) || block == this; }
June 25, 201411 yr Author public boolean canPlaceBlockAt(World w, int x, int y, int z) { Block block = w.getBlock(x, y - 1, z); return block.canSustainPlant(w, x, y - 1, z, ForgeDirection.UP, this) || block == this; } This did the trick, thanks
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