Posted June 24, 201411 yr I am getting errors related to these args, and was wondering what they are so I can use them and get minecraft to launch in intelliJ. This is what I am currently trying -userProperties tuhkljfs --userType mojang at the end of the normal launch config program args. This causes this crash. https://gist.github.com/alix-the-alicorn/67f122c1166bd636cf47 I have read the log, so please don't lock this lex.
June 25, 201411 yr what exactly are you trying to do? move an existing project to intellij or create a new project? if you are moving an existing project to intellij download the latest forge src and and create a new blank project the same way as you will have done with ecplise except run gradlew idea instead of gradlew eclipse. now if you open the project with intellij it should work and the game should launch. to move an existing project in to the new project you just created copy the src file from your existing project into the one you just created and it should work. If the game loads but your mod dosnt show up go to File/Project structure navigate to your java and resources folders and make sure both are marked as "Sources" I am the author of Draconic Evolution
June 25, 201411 yr Author Trying to update an intellij project from 1.7.2 to 1.7.10-pre4. Done that, but the launch config is broke, and I get complaints asking for those params. EDIT: can confirm same with fresh 1.7.10-pre4 forge install
June 25, 201411 yr Have you tried creating the default IDEA workspace? It generates those configurations for you. Then, you can copy/paste them into your custom workspace. We all stuff up sometimes... But I seem to be at the bottom of that pot.
June 25, 201411 yr Author Didn't see your reply, but I edited the previous post. Here is a screenshot of my launch config: https://www.dropbox.com/s/rtynsethbavuidc/Screenshot%202014-06-24%2021.16.52.png and here are my program args: --version 1.7 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker --username=ForgeDevName --accessToken FML
June 25, 201411 yr im not sure where your getting your version numbers from... the latest forge build is 10.12.2.1133 I am the author of Draconic Evolution
June 25, 201411 yr oh i didnt know those existed.... im afraid i cant be of any help as i have never used that version. Edit: oh forge for 1.7.10-pre4 was only just released... well i will try updating to it and see how i go. I am the author of Draconic Evolution
June 25, 201411 yr Author It takes two seconds to update, but it you can only test with gradle build and install into your game, it's not fun to test.
June 25, 201411 yr I tried setting up a fresh project with the latest build but i couldnt even get setupDecompWorkspace to work... is that what you meant by "you can only test with gradle build and install into your game" you cant actually setup the workspace? I am the author of Draconic Evolution
June 25, 201411 yr Author I can setup the workspace, minecraft won't open from intellij. Can build and export project though. If you can't setup post your log, I had a few issues with setting up workspace myself, may be able to help.
June 25, 201411 yr Interesting... After i read your last post i tried gradlew build and that worked just fine and it also seems to have fixed setupDecompWorkspace... I am the author of Draconic Evolution
June 25, 201411 yr So i ran gradlew idea and that worked. I opened up the project and started the game without any trouble. I copied in my src folder set java and resources as sources. Then i had to remove some methods that no longer exist and i started the game. The game started just fine my mod loaded and the only problem i have is there is no sound. I am the author of Draconic Evolution
June 25, 201411 yr --version 1.7 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker --username=ForgeDevName --accessToken FML --userProperties={} I am the author of Draconic Evolution
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