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Generate ores with data


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I would like to know what is the best way to generate a kind of "ore" that stores some data which I can get somehow later (breaking or right click). I plan to get more than 16 "types of ore", so I cannot use metadata. I also think that I cannot use tile entities since it would be spawned and probably cause a terrible lag.


So, what do you guys suggest?


(I had a strange idea about textures. If they have textures with different paths, then I would be able to compare later.)


Thanks for all the help.

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