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Posted

I'm working on a mod that lets players look at other worlds inside of the current world via custom blocks, but the problem is that to render the provided server worlds the client needs to receive the other world data from the server that isn't where they currently are. What would be the best way to do this?

Posted

Hi

 

That should be relatively straightforward to implement with custom packets.  Your server compiles a list of the nearby world data, sends it in a packet or two to the client, which then renders it.

 

-TGG

 

 

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