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  I have been trying to make a mod and so I went around looking for tutorials and when I read up on stuff with forge, I saw that alot of people suggested using Gradle so I decided to give it a try and looked through the tutorial here on the forums making sure to do everything it said. Once I was done I went back to looking at tutorials and I followed what I was supposed to do. But when I looked inside the src folder in my forge folder I found that the only thing in it was a folder named main and within that where some folders leading to an example mod and an example mcmod.info but nothing else. All the modding tutorials I have looked at show that there are supposed to be many other files in the src folder but I can't seem to find them. I tried re-installing everything and even tried the advanced options on the tutorial post but the src folder just ends up having the same main folder in it. Am I doing something wrong, is there something else I need, or is that how it's supposed to be? And please don't just give me a link back to the gradle tutorial, I've read it about 10 times already and I still end up with the same problem.

Posted

This is not a bug, it's a feature. You are not doing anything wrong, the source code for Forge & Minecraft is no longer part of your actual project, it is now in a jar file in the Referenced Libraries.

 

Really? Huh, well thanks for letting me know! :)

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    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
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    • Does it still crash if you remove holdmyitems? Looks like that mod doesn't work on a server as far as I can tell from the error.  
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