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Posted

Hello I'm not sure if this is a bug with the 1.7.10 release of the Forge source but I'm having trouble with the onItemInteractionForEntity method. It doesn't seem like it's actually firing when I right click with my item when I'm looking at a chicken.

 

Here's the code for my item:

 

package com.rikktergames.chicken.items;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;

public class EggExtractor extends Item{

public EggExtractor(int i){

	super();

	this.setTextureName("chicken:stick");
	this.setUnlocalizedName("eggextractor");
	this.setCreativeTab(CreativeTabs.tabTools);

	this.maxStackSize = 1;
	this.setMaxDamage(10);
	this.setNoRepair();

}

public boolean onItemInteractionForEntity(ItemStack itemStack, EntityLiving entity){
	if(entity instanceof EntityLiving){
		if(entity instanceof EntityChicken){
			entity.setDead();
			return true;
		}
	}
	return false;		
}
}

 

Any help on this would be amazing as I have been searching to see if anything would help but so far it hasn't. Also if there is anything else you need just tell me and I'll post it!

Posted

EntityLiving instance of EntityLiving???

 

Yeah that's definitely not needed and just repetitious and it was due to the fact I was getting desperate and I was just going around to forum posts just implementing things people were saying would fix it, and I guess I read it wrong or something. But I have tried it without that and just the if(entity instanceof EntityChicken) but that still didn't work at all. 

Posted

Oh i slipped that line:

onItemInteractionForEntity()

Where did you get that? There is no such method like this in Item.class.

If you want to do stuff with right click on entity use EntityInteractEvent!

 

Posted

Oh i slipped that line:

onItemInteractionForEntity()

Where did you get that? There is no such method like this in Item.class.

If you want to do stuff with right click on entity use EntityInteractEvent!

 

Do you think you could give me an example, or link me to one, of how this would work for my case?

Posted

Never mind I figured out you have to put it in an event handler and got it working. Thank you so much for telling me this! I guess I was following all of those forum posts wrong because I could have sworn that they were saying onItemInterationForEntity() was for items.

Posted

Oh i slipped that line:

onItemInteractionForEntity()

Where did you get that? There is no such method like this in Item.class.

If you want to do stuff with right click on entity use EntityInteractEvent!

There is a method called

itemInteractionForEntity

which I use in my bucket class to fill the milk bucket.

So its pretty useless to make a event handler for a built in function in the item class...

https://github.com/KeeperofMee/Survival/blob/master/com/keeperofmee/survival/items/buckets/SmTinBucket.java

If I helped please press the Thank You button.

Posted

Guys, you should really use @Override annotation so your IDE (Eclipse in my case) will check for you whether you've got the method name and parameter types correct.  In Java, if you made a simple spelling mistake in the method name it will think you did it purposefully and won't create any warning.  But it will never get called because the properly named method will exist in the parent class and get run from there.

 

There are two ways to use @Override to check.  One is you can get in the habit of always putting @Override when you think you're using an inherited method.  The other way (I do this cause I'm a bit lazy) is to set up your Eclipse so that on save it will add the @Override for you.  If you do that, then the idea is that when you save (and you should save often) you should look to confirm that @Override was added where expected. 

 

If you had used it in this case, you wouldn't be arguing about whether there was such a method, or whether it was added in 1.7.x -- the IDE would tell you right away if it was an existing method.

In any case, not using @Override will cause you to make mistakes that will be very hard to catch later.  Use @Override!

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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