Bugzoo Posted July 4, 2014 Posted July 4, 2014 I have buttons that when you press send packets to the server. Here is how i handle the packets if (packet.channel.equals("DrinksNetwork")) { ((EntityPlayer)player).inventory.setInventorySlotContents(1, new ItemStack(Minespresso.Cappuccino)); } But since i have multiple buttons, I need to give the guibutton id and I dont know if you can do that. Here is what i tried if (packet.channel.equals("DrinksNetwork" && CappuccinoGUI.guibutton == 1)) { ((EntityPlayer)player).inventory.setInventorySlotContents(1, new ItemStack(Minespresso.Cappuccino)); } But that code doesnt work Quote
Zer0HD2 Posted July 4, 2014 Posted July 4, 2014 Yep, sending button ID as a byte is how I got it working. Quote
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