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Posted

i followed a tutorial by ichun and kept my code mostly like in the tutorial. it worked in the video, but for me the model was only shown in third person, probably because it was slightly outdated and i had to do some things differently. what is it thats causing this? i assume its something that i have to set for my item that wasnt needed before 1.7.2.

http://www.planetminecraft.com/member/sigurd4

I'm making the bioshock mod!

Posted
public class RenderPistolRapture implements IItemRenderer {

private int ammo;
private boolean damageUpgrade;
private boolean clipUpgrade;
protected ModelPistolRapture model;

public RenderPistolRapture()
{
	model = new ModelPistolRapture();
}

@Override
public boolean handleRenderType(ItemStack arg0, ItemRenderType arg1) {
	switch(arg1)
	{
	case EQUIPPED: return true;
	default: return false;
	}
}

@Override
public void renderItem(ItemRenderType arg0, ItemStack itemstack, Object... data) {
	switch(arg0)
	{
	case EQUIPPED:
	{
		damageUpgrade = itemstack.getTagCompound().getBoolean("UpgradeDamage");
		clipUpgrade = itemstack.getTagCompound().getBoolean("UpgradeClip");
		ammo = itemstack.getTagCompound().getInteger("Ammo");

		GL11.glPushMatrix();

		Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("bioshock:textures/entity/weapons/pistol_rapture.png"));

		GL11.glRotatef(190F, 1.0F, 0.0F, 0.0F);
		GL11.glRotatef(-13F, 0.0F, 1.0F, 0.0F);
		GL11.glRotatef(-10F, 0.0F, 0.0F, 1.0F);

		@SuppressWarnings("unused")
		boolean isFirstPerson = false;

		if (data[1] != null && data[1] instanceof EntityPlayer)
		{
			if(!((EntityPlayer)data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F)))
			{
				GL11.glTranslatef(0.41F, -0.4F, -0.55F);
			}
			else
			{
				isFirstPerson = true;
				GL11.glTranslatef(0.41F, -0.4F, -0.55F);
			}
		}
		else
		{
			GL11.glTranslatef(0.41F, -0.4F, -0.55F);
		}

		float scale = 1.1F;
		GL11.glScalef(scale, scale, scale);

		model.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ammo, damageUpgrade, clipUpgrade);

		GL11.glPopMatrix();
	}
	default: break;
	}
}

@Override
public boolean shouldUseRenderHelper(ItemRenderType arg0, ItemStack arg1, ItemRendererHelper arg2) {
	return false;
}

}

http://www.planetminecraft.com/member/sigurd4

I'm making the bioshock mod!

Posted

Topic: [1.7.2] custom item model wont show up in first person.

 

I am pretty sure sigurd4 wants to render a custom model. They need to either handle

EQUIPPED_FIRST_PERSON

or remove the switch statement, lest the custom model will not be rendered.

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