Jump to content

ScavengeCraft [Survival][Economy][Semi-Vanilla][PvP][Griefing]


Recommended Posts

Posted

We’re glad to see you made it to ScavengeCraft’s information topic! We are a brand new, vanilla oriented survival server and are thrilled to welcome you to our community. In the upcoming time it will be our goal to forge a Minecraft gaming environment in such a way we can get players to enjoy the full deal of the vanilla survival gameplay.

 

We want to give our players what they came for. Therefore, our server does not run any unnecessary plugins nor other features that would ruin the true vanilla survival purpose. It will be however possible to team up with your friends in ‘guilds’. You won’t be able to claim or protect lands, but you can start creating an image of your guild as the most fearsome, rich or cunning guild in the world.

 

The paid ranks we offer are well thought-out as well to ensure they aren’t overpowered and every player will be able to enjoy the game in their own way. We want to make clear it is not necessary at all to buy a rank; it is merely an option to those players who want that little extra advantage and want to keep ScavengeCraft alive and kicking.

 

Players will also be able to buy the items they need in a shop. This one contains only a limited set of items and prices are well thought out to make sure it is a lot cheaper to go find your own necessities in the world itself.

 

If you want to get to know us a little better, please join us on http://scavengecraft.net. You’ll get to know it all very quickly!

 

You can join in on the following IP: scavengecraft.net

width=800 height=425http://www.kaise123.com/imgupload/images/2014/06/27/2014-06-27_16.56.47.png[/img]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Looks like I've figured it out, after entirely too much time wasted on trial-and-error.   The solution was to create /resources/data/minecraft/ and place the tags under there, rather than the mod's data directory. I also needed to add  "replace": false, to the JSON files under /resources/data/minecraft/tags/block/ -> needs_stone_tool.json and mineable/pickaxe.json.   I cannot overstate how dumb this is. I don't think developers should be needing to create additive Minecraft subdirectories for files that belong to a mod. These properties should belong to the block properties anyway, since we're specifying that a tool is required... we should be specifying what that tool is in the same place. (I'm so glad I came back to this mess!) Anyway, it is fixed. Hopefully this helps some poor unsuspecting newbie somewhere down the road.
    • I downloaded Forgematice, moved the file to the mods folder, but after starting Minecraft it does not detect any modifications, I need help
    • Upon registering a new account on here, there's a simple security question. Something along the lines of "name a tool you can craft in vanilla Minecraft" and "name a weapon you can craft in vanilla Minecraft". I answered these with answers that are correct. Yet I'm told I "didn't pass the security check". This happens with every answer to every question. If you can't craft a pickaxe, or use a sword as a weapon in vanilla Minecraft then you and I must be playing a totally different game!!
    • Hello, and happy new year! I've returned to modding while on break from work, and cannot make heads or tails of the method for setting the correct tool for breaking a custom block. This should be a simple affair, but after digging through the vanilla files, all I could find was  assets/data/minecraft/tags/block/mineable/pickaxe.json (and axe, hoe, shovel). So I figured this must be how they're specifying the tool for each block. Yet, after implementing a similar file in my own data folder, it still doesn't work. Plus, this doesn't address the issue of specifying what level of tool is required (wood/stone/iron, etc).   So, please... how should this be being done, properly? And could it be done through the Java code rather than JSON files, without overriding functions for block breaking? I'm either missing something obvious, or -- as is more likely the case -- this is just far more convoluted than it ought to be, for something that should just be a field or two in the Block Properties.
    • and this forge error, is just for forge 1.19.2
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.