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Featured Replies

Posted

Hey Guys,

 

I want to make an Item which loses durability while crafting like in EE3 or IC2, i've created the Item and a extendable Item just for the Methods. I think i need the hasContainerItem method but i'm not sure atm.

 

 

 

public class toolHammer extends Item{

 

public toolHammer(){

super();

this.setMaxStackSize(1);

this.setNoRepair();

this.setCreativeTab(CreativeTabs.tabMisc);

}

 

    @Override

    public boolean doesContainerItemLeaveCraftingGrid(ItemStack itemStack){

        return false;

    }

   

    @Override

    public boolean getShareTag(){

        return true;

    }

 

    @Override

    public ItemStack getContainerItem(ItemStack itemStack){

        ItemStack copiedStack = itemStack.copy();

 

        copiedStack.setItemDamage(copiedStack.getItemDamage() + 1);

        copiedStack.stackSize = 1;

 

        return copiedStack;

    }

   

   

   

}

 

 

 

 

public class toolCrystalHammer extends toolHammer{

 

private String text = Main.MODID + ":toolCrystalHammer";

 

public toolCrystalHammer(){

this.setMaxDamage(128);

this.setUnlocalizedName("toolCrystalHammer");

this.setTextureName(text);

}

}

 

 

 

hope u can help me :)

In item class:

public boolean doesContainerItemLeaveCraftingGrid(ItemStack iStack){
    return false;
}

public boolean hasContainerItem(){
    return true;
}

public ItemStack getContainerItemStack(ItemStack iStack){
    iStack.setItemDamage(iStack.getItemDamage() + 1);
    return iStack;
}

In Recipe:

GameRegistry.addShapelessRecipe(new ItemStack(Your_Item, 1), new Object[] {new ItemStack(Your_Item_To_Damage, 1, OreDictionary.WILDCARD_VALUE)});

  • Author

In item class:

public boolean doesContainerItemLeaveCraftingGrid(ItemStack iStack){
    return false;
}

public boolean hasContainerItem(){
    return true;
}

public ItemStack getContainerItemStack(ItemStack iStack){
    iStack.setItemDamage(iStack.getItemDamage() + 1);
    return iStack;
}

In Recipe:

GameRegistry.addShapelessRecipe(new ItemStack(Your_Item, 1), new Object[] {new ItemStack(Your_Item_To_Damage, 1, OreDictionary.WILDCARD_VALUE)});

 

why the recipe ?

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