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Tile Entity Recipies


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Ok, so i made this Tile entity containing the following GUI


Now Red means Fuel( I wanna make the fuel not be consumed, i wanna make it where it takes damage)

Blue means import(where the ingridients go)

Orange means Output.

Now i wanna make it so that i place lets say, 2 iron and 1 diamond, and depending what recipie it is, depends on how long it will take, any help with this, plz?


This is my GitHub:


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