Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hi, I am nearly finished with my mod. One last piece of coding is what I need for my whole mod to function.

 

//Mod_shield
par2 = mod_AsgardShield.calcDamage(par1DamageSource, par2, this);
//end

This little piece of code allows me to Lower the value of par2 (which is damage dealt by entity), before it effects armor, pot and player health calculations.

 

 

My code is placed in the EntityPlayer.class (had to change the baseclass when using modloader :(, and hoping to avoid any class edits with Forge)

 

    protected void damageEntity(DamageSource par1DamageSource, int par2)
    {
        if (!par1DamageSource.isUnblockable() && this.isBlocking())
        {
            par2 = 1 + par2 >> 1;
        }
//Mod_shield
par2 = mod_AsgardShield.calcDamage(par1DamageSource, par2, this);
//end
        par2 = this.applyArmorCalculations(par1DamageSource, par2);
        par2 = this.applyPotionDamageCalculations(par1DamageSource, par2);
        this.addExhaustion(par1DamageSource.getHungerDamage());
        this.health -= par2;
    }

 

As you can see, my calcDamage method is stored in my mod_AsgardShield.common/mod_AsgardShield.class

 

I need help using the correct hook to achieve the same effect as I did when editing the EntityPlayer base class.

 

Also I need help in general on how to use a hook @_@.

 

Looking through all the different FML events, the one that seems suitable is the LivingHurtEvent.

 

 

@Cancelable
public class LivingHurtEvent extends LivingEvent
{
    public final DamageSource source;
    public int ammount;
    public LivingHurtEvent(EntityLiving entity, DamageSource source, int ammount)
    {
        super(entity);
        this.source = source;
        this.ammount = ammount;
    }

}

 

 

 

Which even then isn't achieving my goal, since I am not trying to do damage but rather reduce it. -Unless I could use a negative amount of damage to cancel out an Entities damage?

 

Or, Maybe IsSpecialArmor the place I need to look?

 

If there is no such event, May I Request an : Before ArmorProperties.ApplyArmor hook?

Please any help will be most grateful and will allow me to release my mod.

Forge has a LivingHurtEvent inside of damageEntity that should work for you.

 

Adding this to your event handler would work simular

but it happens before "if (!par1DamageSource.isUnblockable() && this.isBlocking())" instead of after

@ForgeSubscribe
public void livingHurt(LivingHurtEvent event)
{
    if (!(event.entityLiving instanceof EntityPlayer)) return;
    EntityPlayer eventPlayer = (EntityPlayer)event.entityLiving;
    event.ammount = mod_AsgardShield.calcDamage(event.source, event.ammount, eventPlayer);
}

  • Author

I'll try it :) Thanks.

 

As for "my event handler", would I use my ClientTickHandlerAsgardShield. Or is the event handler a Common class I need to create? Or able to place in my Proxy.common

 

I'll search around as well

 

Reading: Atomic's http://www.minecraftforum.net/topic/1419836-131-forge-4x-events-howto/

Atomic's tutorial is the best one I know of.

 

ForgeEvents are very handy. With them I managed to kick PlayerAPI and my few base edits.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.