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[1.7.2] Generate Trees


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Guest Abrynos
Posted

Hey guys! :D I got a problem. I managed it to register my biome and let it spawn into the world. But the problem is I have no idea how to generate my custom trees in that biome.  :-\ I got my custom Saplings to work and I got my log and my leaves to work. Here is what I got:

 

 

My Log class:

public class AbrBlockLog extends BlockLog {
public static final String[] logs = new String[]{"Cherry"};

@SideOnly(Side.CLIENT)
public void getSubBlocks(Item item, CreativeTabs tabs, List list){
	for(int i = 0; i < logs.length; i++){
		list.add(new ItemStack(item, 1, i));
	}
}

@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister){
	this.field_150167_a = new IIcon[logs.length];
	this.field_150166_b = new IIcon[logs.length];

	for(int i = 0; i < this.field_150167_a.length; i++){
		this.field_150167_a[i] = iconRegister.registerIcon("Abrynos:Log" + logs[i] + "Side");
		this.field_150166_b[i] = iconRegister.registerIcon("Abrynos:Log" + logs[i] + "Top");
	}
}
}

 

My ItemLog class:

public class ItemLogBlocks extends ItemBlock {
public static final String[] logs = new String[] {"Cherry"};

public ItemLogBlocks(Block block){
	super(block);
	this.setHasSubtypes(true);
}

public String getUnlocalizedName(ItemStack itemStack) {
	int i = itemStack.getItemDamage();
	if(i < 0 || i >= logs.length){
		i = 0;
	}
	return super.getUnlocalizedName() + "." + logs[i];
}

public int getMetadata(int meta){
	return meta;
}
}

 

My Leaf class:

public class BlockLeaf extends BlockLeaves {
public static final String[][] leaftypes = new String[][] {{"leaves_whitecherry", "leaves_pinkcherry"}, {"leaves_whitecherry_opaque", "leaves_pinkcherry_opaque"}};
public static final String[] leaves = new String[] {"WhiteCherry", "PinkCherry"};

protected void func_150124_c(World world, int x, int y, int z, int side, int meta)
    {
        if ((side & 3) == 1 && world.rand.nextInt(meta) == 0)
        {
            this.dropBlockAsItem(world, x, y, z, new ItemStack(Items.apple, 1, 0));
        }
    }

    public int damageDropped(int i)
    {
        return super.damageDropped(i) + 4;
    }

    public int getDamageValue(World world, int x, int y, int z)
    {
        return world.getBlockMetadata(x, y, z) & 3;
    }

    @SideOnly(Side.CLIENT)
    public void getSubBlocks(Item item, CreativeTabs creativeTabs, List list)
    {
    	for(int i = 0; i < leaves.length; i++){
		list.add(new ItemStack(item, 1, i));
	}
    }

    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister iconRegister)
    {
        for (int i = 0; i < leaftypes.length; ++i)
        {
            this.field_150129_M[i] = new IIcon[leaftypes[i].length];

            for (int j = 0; j < leaftypes[i].length; ++j)
            {
                this.field_150129_M[i][j] = iconRegister.registerIcon("Abrynos:" + leaftypes[i][j]);
            }
        }
    }

@Override
public IIcon getIcon(int side, int meta){
	return (meta & 3) == 1 ? this.field_150129_M[this.field_150127_b][1] : this.field_150129_M[this.field_150127_b][0];
}

@Override
public String[] func_150125_e() {
	return leaves;
}

@Override
public int getRenderColor(int p_149741_1_)
    {
        return -2;
    }

@Override
public boolean isOpaqueCube()
{
	return false;
}

@Override
public int colorMultiplier(IBlockAccess iBlockAccess, int x, int y, int z) {
	return 0xf6cbec;
    }

@Override
public boolean renderAsNormalBlock(){
	return false;
}

@Override
public boolean shouldSideBeRendered(IBlockAccess blockAccess, int x, int y, int z, int side){
	return true;
}
}

My ItemLeaf class:

public class ItemLeafBlocks extends ItemBlock {
public static final String[] leaves = new String[] {"Whitecherry", "Pinkcherry"};

public ItemLeafBlocks(Block block){
	super(block);
	this.setHasSubtypes(true);
}

public String getUnlocalizedName(ItemStack itemStack) {
	int i = itemStack.getItemDamage();
	if(i < 0 || i >= leaves.length){
		i = 0;
	}
	return super.getUnlocalizedName() + "." + leaves[i];
}

public int getMetadata(int meta){
	return meta;
}
}

 

My Sapling class:

public class AbrBlockSapling extends BlockSapling {
public static final String[] saplings = new String[] {"Whitecherry", "Pinkcherry"};
    private static final IIcon[] saplingicon = new IIcon[saplings.length];

    protected AbrBlockSapling()
    {
        float f = 0.4F;
        this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f);
        this.setCreativeTab(CreativeTabRegistry.Abrynosplants);
    }

    /**
     * Ticks the block if it's been scheduled
     */
    public void updateTick(World world, int x, int y, int z, Random random)
    {
        if (!world.isRemote)
        {
            super.updateTick(world, x, y, z, random);

            if (world.getBlockLightValue(x, y + 1, z) >= 9 && random.nextInt(7) == 0)
            {
                this.func_149879_c(world, x, y, z, random);
            }
        }
    }

    /**
     * Gets the block's texture. Args: side, meta
     */
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int side, int meta)
    {
        meta &= 7;
        return saplingicon[meta];
    }

    //markOreGrowMarked
    public void func_149879_c(World world, int x, int y, int z, Random random)
    {
        int l = world.getBlockMetadata(x, y, z);

        if ((l &  == 0)
        {
            world.setBlockMetadataWithNotify(x, y, z, l | 8, 4);
        }
        else
        {
            this.func_149878_d(world, x, y, z, random);
        }
    }

    //growTree
    public void func_149878_d(World world, int x, int y, int z, Random random)
    {
        if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return;
        int l = world.getBlockMetadata(x, y, z) & 7;
        Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
        int i1 = 0;
        int j1 = 0;
        boolean flag = false;

        switch (l) {
            case 0: //Whitecherry... 									   ID's of log & leaf = 0, 0
            	object = new AbrWorldGenTrees(TreeRegistry.blockLog, TreeRegistry.blockLeaf, 0, 0, false, 5, 6, false);
            	break;
            case 1: //Pinkcherry... 									   ID's of log & leaf = 1, 1
            	object = new AbrWorldGenTrees(TreeRegistry.blockLog, TreeRegistry.blockLeaf, 0, 1, false, 5, 6, false);
                break;
            case 2:
                break;
            case 3:
                break;
            case 4:
                break;
            case 5:
            	break;
            default:
            	break;
        }

        Block block = Blocks.air;

        if (flag)
        {
            world.setBlock(x + i1, y, z + j1, block, 0, 4);
            world.setBlock(x + i1 + 1, y, z + j1, block, 0, 4);
            world.setBlock(x + i1, y, z + j1 + 1, block, 0, 4);
            world.setBlock(x + i1 + 1, y, z + j1 + 1, block, 0, 4);
        }
        else
        {
            world.setBlock(x, y, z, block, 0, 4);
        }

        if (!((WorldGenerator)object).generate(world, random, x + i1, y, z + j1))
        {
            if (flag)
            {
                world.setBlock(x + i1, y, z + j1, this, l, 4);
                world.setBlock(x + i1 + 1, y, z + j1, this, l, 4);
                world.setBlock(x + i1, y, z + j1 + 1, this, l, 4);
                world.setBlock(x + i1 + 1, y, z + j1 + 1, this, l, 4);
            }
            else
            {
                world.setBlock(x, y, z, this, l, 4);
            }
        }
    }

//isSameSapling
    public boolean func_149880_a(World world, int x, int y, int z, int par1)
    {
        return world.getBlock(x, y, z) == this && (world.getBlockMetadata(x, y, z) & 7) == par1;
    }

    /**
     * Determines the damage on the item the block drops. Used in cloth and wood.
     */
    public int damageDropped(int par1)
    {
        return MathHelper.clamp_int(par1 & 7, 0, 5);
    }

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    @Override
    public void getSubBlocks(Item item, CreativeTabs tabs, List list)
    {
    	for(int i = 0; i < saplings.length; i++){
		list.add(new ItemStack(item, 1, i));
	}
    }

    //RegisterIcons
    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister iconRegister)
    {
        for (int i = 0; i < saplingicon.length; ++i)
        {
        	saplingicon[i] = iconRegister.registerIcon("Abrynos:Sapling" + saplings[i]);
        }
    }


    public boolean func_149851_a(World world, int x, int y, int z, boolean par1)
    {
        return true;
    }

    public boolean func_149852_a(World world, Random random, int x, int y, int z)
    {
        return (double)world.rand.nextFloat() < 0.45D;
    }

    public void func_149853_b(World world, Random random, int x, int y, int z)
    {
        this.func_149879_c(world, x, y, z, random);
    }
}

 

My ItemSapling class:

public class ItemSaplingBlocks extends ItemBlock {
public static final String[] saplings = new String[] {"Whitecherry", "Pinkcherry"};

public ItemSaplingBlocks(Block block){
	super(block);
	this.setHasSubtypes(true);
}

public String getUnlocalizedName(ItemStack itemStack) {
	int i = itemStack.getItemDamage();
	if(i < 0 || i >= saplings.length){
		i = 0;
	}
	return super.getUnlocalizedName() + "." + saplings[i];
}

public int getMetadata(int meta){
	return meta;
}
}

 

The AbrWorldGenTrees.class needed for the sapling:

public class AbrWorldGenTrees extends WorldGenAbstractTree
{
    private final int minTreeHeight;
    private final int randomTreeHeight;
    
    private final boolean vinesGrow;
    
    private final Block wood;
    private final Block leaves;
    
    private final int metaWood;
    private final int metaLeaves;

    public AbrWorldGenTrees(Block wood, Block leaves, int metaWood, int metaLeaves)
    {
        this(wood, leaves, metaWood, metaLeaves, false, 4, 3, false);
    }

    public AbrWorldGenTrees(Block wood, Block leaves, int metaWood, int metaLeaves, boolean doBlockNotify, int minTreeHeight, int randomTreeHeight, boolean vinesGrow)
    {
        super(doBlockNotify);
        
        this.wood = wood;
        this.leaves = leaves;
        
        this.minTreeHeight = minTreeHeight;
        this.randomTreeHeight = randomTreeHeight;
        
        this.metaWood = metaWood;
        this.metaLeaves = metaLeaves;
        this.vinesGrow = vinesGrow;
    }

    public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
    {
        int l = par2Random.nextInt(3) + this.minTreeHeight;
        boolean flag = true;

        if (par4 >= 1 && par4 + l + 1 <= 256)
        {
            byte b0;
            int k1;
            Block block;

            for (int i1 = par4; i1 <= par4 + 1 + l; ++i1)
            {
                b0 = 1;

                if (i1 == par4)
                {
                    b0 = 0;
                }

                if (i1 >= par4 + 1 + l - 2)
                {
                    b0 = 2;
                }

                for (int j1 = par3 - b0; j1 <= par3 + b0 && flag; ++j1)
                {
                    for (k1 = par5 - b0; k1 <= par5 + b0 && flag; ++k1)
                    {
                        if (i1 >= 0 && i1 < 256)
                        {
                            block = par1World.getBlock(j1, i1, k1);

                            if (!this.isReplaceable(par1World, j1, i1, k1))
                            {
                                flag = false;
                            }
                        }
                        else
                        {
                            flag = false;
                        }
                    }
                }
            }

            if (!flag)
            {
                return false;
            }
            else
            {
                Block block2 = par1World.getBlock(par3, par4 - 1, par5);

                boolean isSoil = block2.canSustainPlant(par1World, par3, par4 - 1, par5, ForgeDirection.UP, (BlockSapling)TreeRegistry.blockSapling);
                if (isSoil && par4 < 256 - l - 1)
                {
                    block2.onPlantGrow(par1World, par3, par4 - 1, par5, par3, par4, par5);
                    b0 = 3;
                    byte b1 = 0;
                    int l1;
                    int i2;
                    int j2;
                    int i3;

                    for (k1 = par4 - b0 + l; k1 <= par4 + l; ++k1)
                    {
                        i3 = k1 - (par4 + l);
                        l1 = b1 + 1 - i3 / 2;

                        for (i2 = par3 - l1; i2 <= par3 + l1; ++i2)
                        {
                            j2 = i2 - par3;

                            for (int k2 = par5 - l1; k2 <= par5 + l1; ++k2)
                            {
                                int l2 = k2 - par5;

                                if (Math.abs(j2) != l1 || Math.abs(l2) != l1 || par2Random.nextInt(2) != 0 && i3 != 0)
                                {
                                    Block block1 = par1World.getBlock(i2, k1, k2);

                                    if (block1.isAir(par1World, i2, k1, k2) || block1.isLeaves(par1World, i2, k1, k2))
                                    {
                                        this.setBlockAndNotifyAdequately(par1World, i2, k1, k2, TreeRegistry.blockLeaf, this.metaLeaves);
                                    }
                                }
                            }
                        }
                    }

                    for (k1 = 0; k1 < l; ++k1)
                    {
                        block = par1World.getBlock(par3, par4 + k1, par5);

                        if (block.isAir(par1World, par3, par4 + k1, par5) || block.isLeaves(par1World, par3, par4 + k1, par5))
                        {
                            this.setBlockAndNotifyAdequately(par1World, par3, par4 + k1, par5, TreeRegistry.blockLog, this.metaWood);

                            if (this.vinesGrow && k1 > 0)
                            {
                                if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3 - 1, par4 + k1, par5))
                                {
                                    this.setBlockAndNotifyAdequately(par1World, par3 - 1, par4 + k1, par5, Blocks.vine, ;
                                }

                                if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3 + 1, par4 + k1, par5))
                                {
                                    this.setBlockAndNotifyAdequately(par1World, par3 + 1, par4 + k1, par5, Blocks.vine, 2);
                                }

                                if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3, par4 + k1, par5 - 1))
                                {
                                    this.setBlockAndNotifyAdequately(par1World, par3, par4 + k1, par5 - 1, Blocks.vine, 1);
                                }

                                if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3, par4 + k1, par5 + 1))
                                {
                                    this.setBlockAndNotifyAdequately(par1World, par3, par4 + k1, par5 + 1, Blocks.vine, 4);
                                }
                            }
                        }
                    }

                    if (this.vinesGrow)
                    {
                        for (k1 = par4 - 3 + l; k1 <= par4 + l; ++k1)
                        {
                            i3 = k1 - (par4 + l);
                            l1 = 2 - i3 / 2;

                            for (i2 = par3 - l1; i2 <= par3 + l1; ++i2)
                            {
                                for (j2 = par5 - l1; j2 <= par5 + l1; ++j2)
                                {
                                    if (par1World.getBlock(i2, k1, j2).isLeaves(par1World, i2, k1, j2))
                                    {
                                        if (par2Random.nextInt(4) == 0 && par1World.getBlock(i2 - 1, k1, j2).isAir(par1World, i2 - 1, k1, j2))
                                        {
                                            this.growVines(par1World, i2 - 1, k1, j2, ;
                                        }

                                        if (par2Random.nextInt(4) == 0 && par1World.getBlock(i2 + 1, k1, j2).isAir(par1World, i2 + 1, k1, j2))
                                        {
                                            this.growVines(par1World, i2 + 1, k1, j2, 2);
                                        }

                                        if (par2Random.nextInt(4) == 0 && par1World.getBlock(i2, k1, j2 - 1).isAir(par1World, i2, k1, j2 - 1))
                                        {
                                            this.growVines(par1World, i2, k1, j2 - 1, 1);
                                        }

                                        if (par2Random.nextInt(4) == 0 && par1World.getBlock(i2, k1, j2 + 1).isAir(par1World, i2, k1, j2 + 1))
                                        {
                                            this.growVines(par1World, i2, k1, j2 + 1, 4);
                                        }
                                    }
                                }
                            }
                        }

                        if (par2Random.nextInt(5) == 0 && l > 5)
                        {
                            for (k1 = 0; k1 < 2; ++k1)
                            {
                                for (i3 = 0; i3 < 4; ++i3)
                                {
                                    if (par2Random.nextInt(4 - k1) == 0)
                                    {
                                        l1 = par2Random.nextInt(3);
                                        this.setBlockAndNotifyAdequately(par1World, par3 + Direction.offsetX[Direction.rotateOpposite[i3]], par4 + l - 5 + k1, par5 + Direction.offsetZ[Direction.rotateOpposite[i3]], Blocks.cocoa, l1 << 2 | i3);
                                    }
                                }
                            }
                        }
                    }

                    return true;
                }
                else
                {
                    return false;
                }
            }
        }
        else
        {
            return false;
        }
    }

    /**
     * Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length
     */
    private void growVines(World par1World, int par2, int par3, int par4, int par5)
    {
        this.setBlockAndNotifyAdequately(par1World, par2, par3, par4, Blocks.vine, par5);
        int i1 = 4;

        while (true)
        {
            --par3;

            if (par1World.getBlock(par2, par3, par4).isAir(par1World, par2, par3, par4) || i1 <= 0)
            {
                return;
            }

            this.setBlockAndNotifyAdequately(par1World, par2, par3, par4, Blocks.vine, par5);
            --i1;
        }
    }
}

 

All registered with:

public static Block blockLog;
public static Block blockLeaf;
public static Block blockSapling;

                blockLog = new AbrBlockLog().setBlockName("Log").setCreativeTab(CreativeTabRegistry.Abrynosplants);
	GameRegistry.registerBlock(blockLog, ItemLogBlocks.class, blockLog.getUnlocalizedName().substring(5));
	blockLeaf = new BlockLeaf().setBlockName("Leaf").setCreativeTab(CreativeTabRegistry.Abrynosplants);
	GameRegistry.registerBlock(blockLeaf, ItemLeafBlocks.class, blockLeaf.getUnlocalizedName().substring(5));
	blockSapling = new AbrBlockSapling().setBlockName("Sapling").setCreativeTab(CreativeTabRegistry.Abrynosplants);
	GameRegistry.registerBlock(blockSapling, ItemSaplingBlocks.class, blockSapling.getUnlocalizedName().substring(5));

 

My Custom Biome:

public class BiomeGenCherryWood extends BiomeGenBase {
public BiomeGenCherryWood(int id){
	super(id);
	Object object;
	this.temperature = 0.5F;
	this.enableRain = true;
	this.topBlock = Blocks.grass;
	this.fillerBlock = Blocks.dirt;
}
}

registered with

public static BiomeGenBase cherryWood;

@EventHandler
public void preInit(FLMPreInitializationEvent event){
     cherryWood = new BiomeGenCherryWood(16).setBiomeName("CherryWoods");
     BiomeDictionary.registerBiomeType(cherryWood, Type.FOREST);
     BiomeManager.addSpawnBiome(cherryWood);

 

Now my question is how to bring in my trees into the CherryWoods.

 

Thanks in advance!

 

 

BTW: I've got 2 other problems:  :-\

1. The saplings got the same texture in the inventory, but when they are planted they got different ones like I want them to have.

2. The leaves drop a cherry sapling, but when I try to plant this one minecraft crashes and the world cannot be loaded again.

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