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Posted

Hello MCF forums,

I would like to know how to make the player take no fall damage while my custom item is in there inventory.  I have tried entity.addVelocity() in my onUpdate Method.  But it doesn't seed to do anything except me me jump higher.  Please help.

Use the LivingFallEvent and set the fall distance field to 0. There might be some other field in the event, though I'm not sure.

Kain

wait would how would i get this to work ONLY if the player has my custom item?

 

InventoryPlayer inventory = new InventoryPlayer(player);
inventory.copyInventory(player.inventory);
for(ItemStack itemstack : inventory.mainInventory) {
if(itemstack != null && itemstack.getItem() != null && itemstack.getItem() == Items.apple) {
System.out.println("apple found");
}
}

  • Author

Well thank you, I figured out how to do it through the onUpdate method i did it like this.

 

@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int i1, boolean b1) {
	if(stack.getItemDamage() == 1) {
		if(entity.fallDistance > 3F) {
			entity.fallDistance = 0.0F;

			}

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