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Posted

Hello MCF forums,

I would like to know how to make the player take no fall damage while my custom item is in there inventory.  I have tried entity.addVelocity() in my onUpdate Method.  But it doesn't seed to do anything except me me jump higher.  Please help.

Posted

wait would how would i get this to work ONLY if the player has my custom item?

 

InventoryPlayer inventory = new InventoryPlayer(player);
inventory.copyInventory(player.inventory);
for(ItemStack itemstack : inventory.mainInventory) {
if(itemstack != null && itemstack.getItem() != null && itemstack.getItem() == Items.apple) {
System.out.println("apple found");
}
}

Posted

Well thank you, I figured out how to do it through the onUpdate method i did it like this.

 

@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int i1, boolean b1) {
	if(stack.getItemDamage() == 1) {
		if(entity.fallDistance > 3F) {
			entity.fallDistance = 0.0F;

			}

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