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[1.7.10] Nether Portals generating when teleporting players across dimensions?

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I've been working on a home command for my server that will allow people to set homes anywhere and teleport to them whenever, there's one problem that occurs when you try teleporting cross dimensionally, I was testing in eclipse and it seems that nether portals generate where the player is when I use .travelToDimension Here's what I have in my home command

 

				if (WarpPoint.getHome(player.getUniqueID() + RequestedHome) != null) {
				Location loc = WarpPoint.getHome(player.getUniqueID() + RequestedHome).location;
				LastLocations.Set((EntityPlayerMP) player, new Location((EntityPlayerMP) player));
				if (loc.dimension != player.dimension) {
					MinecraftServer.getServer().getConfigurationManager().transferPlayerToDimension((EntityPlayerMP) player, loc.dimension);
				}
				player.setPositionAndUpdate(loc.posX, loc.posY, loc.posZ);
			} else {
				player.addChatMessage(new ChatComponentText("You do not have a home called " + RequestedHome + "."));
				return;
			}

 

I'm wondering if anyone knows why nether portals generate when using transferPlayerToDimension, if it's just been a problem for me or if others have had it?

The functions associated with teleporting cross-dimension that are causing this to happen are found in net.minecraft.world.Teleporter. Your function is associating itself with this class, and this class is generating the Nether Portals. You will have to find a way to make a custom teleporter or find a way to override this. Sorry I cannot be of much assistance.

 

I should mention, I am only a newbie at this myself and what I've said may not be reliable.

I've been working on a home command for my server that will allow people to set homes anywhere and teleport to them whenever, there's one problem that occurs when you try teleporting cross dimensionally, I was testing in eclipse and it seems that nether portals generate where the player is when I use .travelToDimension Here's what I have in my home command

 

I'm wondering if anyone knows why nether portals generate when using transferPlayerToDimension, if it's just been a problem for me or if others have had it?

 

As Kieroon already said, transferPlayerToDimension() is the function vanilla uses for nether portals.

So will have to create your own teleporter.

 

Heres an EXAMPLE=LOOK AT IT AND LEARN HOW TO WRITE YOUR OWN ONE! code i use in my mod:

 

 

 

package net.dimensionshift.mod.world.dimensions.teleporter;

//Jacky2611

import ibxm.Player;

import cpw.mods.fml.common.FMLCommonHandler;

import cpw.mods.fml.relauncher.Side;

import net.minecraft.entity.Entity;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.server.MinecraftServer;

import net.minecraft.util.MathHelper;

import net.minecraft.world.Teleporter;

import net.minecraft.world.World;

import net.minecraft.world.WorldServer;

 

public class TeleporterPosition extends Teleporter{

               

private final WorldServer worldServerInstance;

 

 

private double x;

private double y;

private double z;

 

 

  public TeleporterPosition(WorldServer world, double x, double y, double z) {

          super(world);

          this.worldServerInstance = world;

          this.x=x;

          this.y=y;

          this.z=z;

 

  }

 

  @Override

  public void placeInPortal(Entity pEntity, double p2, double p3, double p4, float p5) {

          int i = (int) p2;

          int j = (int) p3;

          int k = (int) p4;

         

         

          this.worldServerInstance.getBlock((int)this.x, (int)this.y, (int)this.z);  //dummy load to maybe gen chunk

         

         

          pEntity.setPosition(this.x, this.y, this.z);

  }

 

 

 

  public static void teleport(EntityPlayer player, int dim, double x, double y, double z) {

 

  MinecraftServer mServer = MinecraftServer.getServer();

  Side sidex = FMLCommonHandler.instance().getEffectiveSide();

  if (sidex == Side.SERVER){

if (player instanceof EntityPlayerMP){

WorldServer worldserver = (WorldServer)mServer.worldServerForDimension(dim);;

EntityPlayerMP playerMP = (EntityPlayerMP)player;

if (player.ridingEntity == null && player.riddenByEntity == null && player instanceof EntityPlayer){

FMLCommonHandler.instance().getMinecraftServerInstance();

playerMP.mcServer.getConfigurationManager().transferPlayerToDimension(playerMP, dim, new net.dimensionshift.mod.world.dimensions.teleporter.TeleporterPosition(mServer.worldServerForDimension(dim), x, y, z));

 

}

 

}

}

  }  

 

 

 

}

 

 

 

you start it with:

TeleporterPosition.teleport(player, dim, x1, y1, z1);

 

Just try around a little bit. There are a lot teleporter-tuts out there.

 

Don't forget the thank you button ;)

Here could be your advertisement!

  • 1 year later...

I don't know if it's considered necro to post a thank you but whoooo-eeee I had been struggling with this for hours!  Thank you so much!

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