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Posted

You don't need a KeyBinding for detecting keys inside Guis. Just override the keyPressed method in the GuiScreen and you'll be able to switch easily.

ah, didn't know that there already is something build in.

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Posted

I am going to use the KeyBinding approach as first suggested as it means the button can be changed in the controls menu. But I don't know how to check whether a certain GUI is open and how to open another one inside my KeyHandler class. I haven't really used events that much.

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