somarani Posted July 16, 2014 Posted July 16, 2014 Hi, is there a way to make a player immune to explosive damage when they have a certain item in hand? Quote
somarani Posted July 16, 2014 Author Posted July 16, 2014 I did this but it wont work, what did I do wrong? public class EntityHurtHandler { @SubscribeEvent public void Event(LivingAttackEvent event) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; if(event.entity instanceof EntityPlayer && event.source.isExplosion() && player.inventory.getStackInSlot(player.inventory.currentItem).getItem() == SoulCraft.creeperBow){ event.setCanceled(true); } } } Quote
coolAlias Posted July 17, 2014 Posted July 17, 2014 Minecraft.getMinecraft().thePlayer is the client side player; use the entity from the event and cast to EntityPlayer: if (event.entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) event.entity; } Quote http://i.imgur.com/NdrFdld.png[/img]
somarani Posted July 17, 2014 Author Posted July 17, 2014 This is the new code, but it still doesn't work , the messages never show up. And to make sure my subscribe event works, I did a dummy PlayerTickEvent and it worked. Does anyone know why I cant get this to work? package somarani.soulcraft.event; import somarani.soulcraft.common.SoulCraft; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.DamageSource; import net.minecraftforge.event.entity.living.LivingAttackEvent; import net.minecraftforge.event.entity.living.LivingHurtEvent; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent; public class EntityHurtHandler { @SubscribeEvent public void Event(LivingAttackEvent event) { System.out.println("test 1"); if (event.entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) event.entity; System.out.println("test 2"); if(event.source.isExplosion() && player.inventory.getStackInSlot(player.inventory.currentItem).getItem() == SoulCraft.creeperBow){ event.setCanceled(true); } } } } Quote
coolAlias Posted July 17, 2014 Posted July 17, 2014 TickEvent and LivingAttackEvent are not on the same event bus... register to MinecraftForge.EVENT_BUS. Quote http://i.imgur.com/NdrFdld.png[/img]
Shamboozle Posted July 17, 2014 Posted July 17, 2014 use player.getCurrentHeldItem().getItem() instanceof SoulCraft.creeperBow instead of player.inventory.getStackInSlot(player.inventory.currentItem).getItem() == SoulCraft.creeperBow Quote
SanAndreaP Posted July 17, 2014 Posted July 17, 2014 Also ALWAYS check if player.getCurrentHeldItem() is not null! This would be the case if the player holds nothing. EDIT: I should read the stuff I quote ._. Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
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