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Make player immune to explosion?


somarani

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I did this but it wont work, what did I do wrong?

 

 
public class EntityHurtHandler {

@SubscribeEvent
public void Event(LivingAttackEvent event) {

	EntityPlayer player = Minecraft.getMinecraft().thePlayer;

	if(event.entity instanceof EntityPlayer && event.source.isExplosion() && player.inventory.getStackInSlot(player.inventory.currentItem).getItem() == SoulCraft.creeperBow){
		event.setCanceled(true);	
	}

}

}

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This is the new code, but it still doesn't work :(, the messages never show up. And to make sure my subscribe event works, I did a dummy PlayerTickEvent and it worked. Does anyone know why I cant get this to work?

 

 
package somarani.soulcraft.event;

import somarani.soulcraft.common.SoulCraft;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.DamageSource;
import net.minecraftforge.event.entity.living.LivingAttackEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent;

public class EntityHurtHandler {

@SubscribeEvent
public void Event(LivingAttackEvent event) {

	System.out.println("test 1");

	if (event.entity instanceof EntityPlayer) {
		EntityPlayer player = (EntityPlayer) event.entity;

		System.out.println("test 2");

	if(event.source.isExplosion() && player.inventory.getStackInSlot(player.inventory.currentItem).getItem() == SoulCraft.creeperBow){
		event.setCanceled(true);	
	}

}
}

}

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Also ALWAYS check if player.getCurrentHeldItem() is not null! This would be the case if the player holds nothing.

 

EDIT: I should read the stuff I quote ._.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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